Mosswart Scrounger

ID 28001
Name Mosswart Scrounger
Creature Type Mosswart
Code mosswartscrounger
Level 115
Tier 5
XP 125000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 340 17% 18% 17% 18% 18% 18% 3% 16%
Chest 345 17% 18% 17% 18% 18% 18% 3% 16%
Abdomen 345 17% 18% 17% 18% 18% 18% 3% 16%
Upper Arm 345 17% 18% 17% 18% 18% 18% 3% 16%
Lower Arm 340 17% 18% 17% 18% 18% 18% 3% 16%
Hand 340 17% 18% 17% 18% 18% 18% 3% 16%
Upper Leg 340 17% 18% 17% 18% 18% 18% 3% 16%
Lower Leg 340 17% 18% 17% 18% 18% 18% 3% 16%
Foot 340 17% 18% 17% 18% 18% 18% 3% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 342 17% 18% 17% 18% 18% 18% 3% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
90% 96% 56% 85% 96% 85% 18% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 210    
Endurance 200    
Coordination 190    
Quickness 175    
Focus 135    
Self 125    
Health 490 Regen/sec 0.1
Stamina 690 Regen/sec 1
Mana 425 Regen/sec 0.4

Skills

Melee Defense 402
Missile Defense 443
Arcane Lore 395
Magic Defense 286
Deception 120
Run 230
Creature Enchantment 165
Life Magic 165
War Magic 165
Heavy Weapons 408
Light Weapons 408
Finesse Weapons 397

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
80 Lightning Bolt VI 2.08% Wiki
1396 Clumsiness Other VI 2.03% Wiki
1327 Imperil Other VI 2.03% Wiki
1089 Lightning Vulnerability Other VI 2.03% Wiki
1420 Slowness Other VI 2.03% Wiki
1343 Weakness Other VI 2.03% Wiki
1242 Drain Health Other VI 2.01% Wiki
1161 Heal Self VI 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 8.75 - 35
Foot Bludgeon 8.75 - 35

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
23721 Acid Yari yariacidmonsterextreme 34% Acid 12.5 - 25 Wiki
23699 Tachi tachidrudgeextreme 33% Slash/Pierce 19 - 38 Wiki
23709 Yaoji yaojibanditdrudgeextreme 33% Slash/Pierce 6.5 - 13 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
24477 Sturdy Steel Key keychestextreme 2% Wiki