Mosswart Cringer

ID 27863
Name Mosswart Cringer
Creature Type Mosswart
Code mosswartcringer
Level 80
Tier 3
XP 30000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 280 8% 12% 11% 8% 25% 11% 23% 19%
Chest 280 8% 12% 11% 8% 25% 11% 23% 19%
Abdomen 280 8% 12% 11% 8% 25% 11% 23% 19%
Upper Arm 280 8% 12% 11% 8% 25% 11% 23% 19%
Lower Arm 280 8% 12% 11% 8% 25% 11% 23% 19%
Hand 280 8% 12% 11% 8% 25% 11% 23% 19%
Upper Leg 280 8% 12% 11% 8% 25% 11% 23% 19%
Lower Leg 280 8% 12% 11% 8% 25% 11% 23% 19%
Foot 280 8% 12% 11% 8% 25% 11% 23% 19%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 280 8% 12% 11% 8% 25% 11% 23% 19%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
50% 80% 80% 40% 100% 70% 110% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 235    
Endurance 180    
Coordination 210    
Quickness 210    
Focus 200    
Self 190    
Health 185 Regen/sec 0.1
Stamina 330 Regen/sec 1
Mana 240 Regen/sec 0.4

Skills

Melee Defense 405
Missile Defense 445
Arcane Lore 316
Magic Defense 260
Deception 100
Run 250
Creature Enchantment 255
Life Magic 255
War Magic 255
Heavy Weapons 380
Light Weapons 380
Finesse Weapons 380
Missile Weapons 310

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1159 Heal Self IV 2.04% Wiki
1325 Imperil Other IV 2.04% Wiki
61 Acid Stream IV 2.01% Wiki
1310 Armor Self IV 2.01% Wiki
1394 Clumsiness Other IV 2.01% Wiki
83 Flame Bolt IV 2.01% Wiki
89 Force Bolt IV 2.01% Wiki
72 Frost Bolt IV 2.01% Wiki
247 Invulnerability Self IV 2.01% Wiki
78 Lightning Bolt IV 2.01% Wiki
277 Magic Resistance Self IV 2.01% Wiki
67 Shock Wave IV 2.01% Wiki
1418 Slowness Other IV 2.01% Wiki
232 Vulnerability Other IV 2.01% Wiki
1341 Weakness Other IV 2.01% Wiki
95 Whirling Blade IV 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 15 - 60
Foot Bludgeon 15 - 60

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3694 Swamp Stone stoneswamp 25% Wiki
23690 Acid Spear spearacidmonstermid 20% Wiki
23708 Fire Tachi tachifiredrudgemid 20% Wiki
23694 Frost Spear spearfrostmonstermid 20% Wiki
23676 Katar katarmonstermid 20% Wiki
23702 Tachi tachidrudgemid 20% Wiki
7825 Brown Beans cacaobeans 5% Wiki
20854 Academy Stamp stampsymbol1 3% Wiki
6876 Sturdy Iron Key keychesthigh 2% Wiki