Blood Fiend

ID 27799
Name Blood Fiend
Creature Type Skeleton
Code skeletonbloodfiend
Level 115
Tier 4
XP 125000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 350 8% 11% 2% 4% 14% 5% 5% 16%
Chest 350 8% 11% 2% 4% 14% 5% 5% 16%
Abdomen 350 8% 11% 2% 4% 14% 5% 5% 16%
Upper Arm 350 8% 11% 2% 4% 14% 5% 5% 16%
Lower Arm 350 8% 11% 2% 4% 14% 5% 5% 16%
Hand 350 8% 11% 2% 4% 14% 5% 5% 16%
Upper Leg 350 8% 11% 2% 4% 14% 5% 5% 16%
Lower Leg 350 8% 11% 2% 4% 14% 5% 5% 16%
Foot 350 8% 11% 2% 4% 14% 5% 5% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 350 8% 11% 2% 4% 14% 5% 5% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
60% 70% 20% 30% 90% 40% 40% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 135    
Endurance 145    
Coordination 165    
Quickness 190    
Focus 165    
Self 175    
Health 551 Regen/sec 0
Stamina 645 Regen/sec 0.1
Mana 225 Regen/sec 0.4

Skills

Melee Defense 375
Missile Defense 401
Magic Defense 293
Deception 80
Creature Enchantment 270
Life Magic 270
War Magic 270
Heavy Weapons 350
Light Weapons 350
Finesse Weapons 385
Missile Weapons 308
Shield 300

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
85 Flame Bolt VI 2.07% Wiki
1107 Fire Vulnerability Other V 2.05% Wiki
1326 Imperil Other V 2.05% Wiki
1443 Bafflement Other V 2.03% Wiki
266 Defenselessness Other V 2.03% Wiki
1467 Feeblemind Other V 2.03% Wiki
233 Vulnerability Other V 2.03% Wiki
1242 Drain Health Other VI 2.01% Wiki
1161 Heal Self VI 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 23.75 - 95
Foot Bludgeon 23.75 - 95

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
23706 Fire Tachi tachifiredrudgeextreme 40% Wiki
23703 Lightning Tachi tachielectricdrudgeextreme 30% Wiki
23699 Tachi tachidrudgeextreme 30% Wiki
7312 Kite Shield shieldkitemonsteronly 10% Wiki
27810 Warding Ring ringwardingfull 7% Wiki
9310 A Large Mnemosyne pyramidgreenlarge 5% Wiki
24477 Sturdy Steel Key keychestextreme 2% Wiki