Ancient Diamond Golem

ID 27798
Name Ancient Diamond Golem
Creature Type Golem
Code golemancientdiamond
Level 115
Tier 4
XP 125000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 400 4% 16% 8% 5% 5% 5% 5% 14%
Chest 400 4% 16% 8% 5% 5% 5% 5% 14%
Abdomen 400 4% 16% 8% 5% 5% 5% 5% 14%
Upper Arm 400 4% 16% 8% 5% 5% 5% 5% 14%
Lower Arm 400 4% 16% 8% 5% 5% 5% 5% 14%
Hand 400 4% 16% 8% 5% 5% 5% 5% 14%
Upper Leg 400 4% 16% 8% 5% 5% 5% 5% 14%
Lower Leg 400 4% 16% 8% 5% 5% 5% 5% 14%
Foot 400 4% 16% 8% 5% 5% 5% 5% 14%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 400 4% 16% 8% 5% 5% 5% 5% 14%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
30% 100% 60% 50% 50% 50% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 260    
Endurance 260    
Coordination 160    
Quickness 160    
Focus 160    
Self 160    
Health 560 Regen/sec 0.2
Stamina 480 Regen/sec 0.1
Mana 435 Regen/sec 0.4

Skills

Melee Defense 384
Missile Defense 443
Arcane Lore 353
Magic Defense 293
Deception 50
Jump 220
Run 210
Creature Enchantment 285
Life Magic 285
War Magic 285
Light Weapons 385

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
69 Shock Wave VI 2.08% Wiki
1053 Bludgeoning Vulnerability Other VI 2.05% Wiki
1327 Imperil Other VI 2.05% Wiki
1343 Weakness Other VI 2.05% Wiki
1240 Drain Health Other IV 2.01% Wiki
1161 Heal Self VI 2.01% Wiki
475 Missile Weapon Ineptitude Other III 2.01% Wiki
499 Missile Weapon Ineptitude Other III 2.01% Wiki
547 Missile Weapon Ineptitude Other III 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 27.5 - 110
Foot Bludgeon 25 - 100

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
27807 Ancient Diamond Idol dolldiamondidol 7% Wiki
7338 Diamond Heart golemheartdiamond 5% Wiki
12689 Diamond Powder powderdiamond 4% Wiki
6353 Pyreal Mote pyrealmote 4% Wiki
6876 Sturdy Iron Key keychesthigh 2% Wiki