Great Elariwood Golem

ID 27709
Name Great Elariwood Golem
Creature Type Golem
Code golemgreatelariwood
Level 100
Tier 4
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 400 12% 5% 8% 5% 14% 9% 9% 14%
Chest 400 12% 5% 8% 5% 14% 9% 9% 14%
Abdomen 400 12% 5% 8% 5% 14% 9% 9% 14%
Upper Arm 400 12% 5% 8% 5% 14% 9% 9% 14%
Lower Arm 400 12% 5% 8% 5% 14% 9% 9% 14%
Hand 400 12% 5% 8% 5% 14% 9% 9% 14%
Upper Leg 400 12% 5% 8% 5% 14% 9% 9% 14%
Lower Leg 400 12% 5% 8% 5% 14% 9% 9% 14%
Foot 400 12% 5% 8% 5% 14% 9% 9% 14%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 400 12% 5% 8% 5% 14% 9% 9% 14%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
90% 50% 60% 50% 90% 70% 70% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 270    
Endurance 250    
Coordination 170    
Quickness 170    
Focus 170    
Self 170    
Health 625 Regen/sec 0.2
Stamina 750 Regen/sec 0.1
Mana 880 Regen/sec 0.4

Skills

Melee Defense 390
Missile Defense 447
Arcane Lore 357
Magic Defense 296
Deception 50
Jump 230
Run 220
Creature Enchantment 290
Life Magic 290
War Magic 290
Light Weapons 392

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
91 Force Bolt VI 2.08% Wiki
1327 Imperil Other VI 2.05% Wiki
1156 Piercing Vulnerability Other VI 2.05% Wiki
1420 Slowness Other VI 2.05% Wiki
1240 Drain Health Other IV 2.01% Wiki
1161 Heal Self VI 2.01% Wiki
475 Missile Weapon Ineptitude Other III 2.01% Wiki
499 Missile Weapon Ineptitude Other III 2.01% Wiki
547 Missile Weapon Ineptitude Other III 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Slash 27.5 - 110
Foot Bludgeon 25 - 100

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
27808 Great Elariwood Idol dollelariwoodidol 7% Wiki
6353 Pyreal Mote pyrealmote 5% Wiki
6876 Sturdy Iron Key keychesthigh 2% Wiki