ID | 27709 |
---|---|
Name | Great Elariwood Golem |
Creature Type | Golem |
Code | golemgreatelariwood |
Level | 100 |
Tier | 4 |
XP | 80000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 400 | 12% | 5% | 8% | 5% | 14% | 9% | 9% | 14% |
Chest | 400 | 12% | 5% | 8% | 5% | 14% | 9% | 9% | 14% |
Abdomen | 400 | 12% | 5% | 8% | 5% | 14% | 9% | 9% | 14% |
Upper Arm | 400 | 12% | 5% | 8% | 5% | 14% | 9% | 9% | 14% |
Lower Arm | 400 | 12% | 5% | 8% | 5% | 14% | 9% | 9% | 14% |
Hand | 400 | 12% | 5% | 8% | 5% | 14% | 9% | 9% | 14% |
Upper Leg | 400 | 12% | 5% | 8% | 5% | 14% | 9% | 9% | 14% |
Lower Leg | 400 | 12% | 5% | 8% | 5% | 14% | 9% | 9% | 14% |
Foot | 400 | 12% | 5% | 8% | 5% | 14% | 9% | 9% | 14% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 400 | 12% | 5% | 8% | 5% | 14% | 9% | 9% | 14% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
90% | 50% | 60% | 50% | 90% | 70% | 70% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 270 | ||
---|---|---|---|
Endurance | 250 | ||
Coordination | 170 | ||
Quickness | 170 | ||
Focus | 170 | ||
Self | 170 | ||
Health | 625 | Regen/sec | 0.2 |
Stamina | 750 | Regen/sec | 0.1 |
Mana | 880 | Regen/sec | 0.4 |
Melee Defense | 390 |
---|---|
Missile Defense | 447 |
Arcane Lore | 357 |
Magic Defense | 296 |
Deception | 50 |
Jump | 230 |
Run | 220 |
Creature Enchantment | 290 |
Life Magic | 290 |
War Magic | 290 |
Light Weapons | 392 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
91 | Force Bolt VI | 2.08% | Wiki |
1327 | Imperil Other VI | 2.05% | Wiki |
1156 | Piercing Vulnerability Other VI | 2.05% | Wiki |
1420 | Slowness Other VI | 2.05% | Wiki |
1240 | Drain Health Other IV | 2.01% | Wiki |
1161 | Heal Self VI | 2.01% | Wiki |
475 | Missile Weapon Ineptitude Other III | 2.01% | Wiki |
499 | Missile Weapon Ineptitude Other III | 2.01% | Wiki |
547 | Missile Weapon Ineptitude Other III | 2.01% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Slash | 27.5 - 110 |
Foot | Bludgeon | 25 - 100 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
27808 | Great Elariwood Idol | dollelariwoodidol | 7% | Wiki |
6353 | Pyreal Mote | pyrealmote | 5% | Wiki |
6876 | Sturdy Iron Key | keychesthigh | 2% | Wiki |