Coral Golem Viceroy

ID 27564
Name Coral Golem Viceroy
Creature Type Golem
Code golemcoralviceroyhunted
Level 115
Tier 5
XP 125000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 350 10% 8% 9% 9% 9% 9% 18% 16%
Chest 350 10% 8% 9% 9% 9% 9% 18% 16%
Abdomen 350 10% 8% 9% 9% 9% 9% 18% 16%
Upper Arm 350 10% 8% 9% 9% 9% 9% 18% 16%
Lower Arm 350 10% 8% 9% 9% 9% 9% 18% 16%
Hand 350 10% 8% 9% 9% 9% 9% 18% 16%
Upper Leg 350 10% 8% 9% 9% 9% 9% 18% 16%
Lower Leg 350 10% 8% 9% 9% 9% 9% 18% 16%
Foot 350 10% 8% 9% 9% 9% 9% 18% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 350 10% 8% 9% 9% 9% 9% 18% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
50% 50% 50% 50% 50% 50% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
75% 75% 75%

Attributes

Strength 270    
Endurance 280    
Coordination 170    
Quickness 170    
Focus 170    
Self 170    
Health 5000 Regen/sec 0.1
Stamina 5000 Regen/sec 0.1
Mana 1170 Regen/sec 0.1

Skills

Melee Defense 410
Missile Defense 448
Arcane Lore 357
Magic Defense 289
Deception 100
Jump 230
Run 180
Creature Enchantment 265
Life Magic 265
War Magic 265
Light Weapons 390

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
62 Acid Stream V 2.08% Wiki
63 Acid Stream VI 2.08% Wiki
525 Acid Vulnerability Other V 2% Wiki
1311 Armor Self V 2% Wiki
1241 Drain Health Other V 2% Wiki
1160 Heal Self V 2% Wiki
1325 Imperil Other IV 2% Wiki
278 Magic Resistance Self V 2% Wiki
284 Magic Yield Other V 2% Wiki
1342 Weakness Other V 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 22.5 - 90
Foot Bludgeon 22.5 - 90

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
7605 Coral Heart golemheartcoral 15% Wiki
6353 Pyreal Mote pyrealmote 4% Wiki