Plasma Golem

ID 27495
Name Plasma Golem
Creature Type Golem
Code golemplasmaforbidden
Level 125
Tier 5
XP 67979
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 350 1% 1% 1% 16% INF% 16% 21% 16%
Chest 350 1% 1% 1% 16% INF% 16% 21% 16%
Abdomen 350 1% 1% 1% 16% INF% 16% 21% 16%
Upper Arm 350 1% 1% 1% 16% INF% 16% 21% 16%
Lower Arm 350 1% 1% 1% 16% INF% 16% 21% 16%
Hand 350 1% 1% 1% 16% INF% 16% 21% 16%
Upper Leg 350 1% 1% 1% 16% INF% 16% 21% 16%
Lower Leg 350 1% 1% 1% 16% INF% 16% 21% 16%
Foot 350 1% 1% 1% 16% INF% 16% 21% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 350 1% 1% 1% 16% INF% 16% 21% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
10% 10% 10% 85% Missing 80% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 390    
Endurance 360    
Coordination 355    
Quickness 320    
Focus 345    
Self 395    
Health 260 Regen/sec 0.2
Stamina 511 Regen/sec 0.1
Mana 596 Regen/sec 0.4

Skills

Melee Defense 543
Missile Defense 535
Unarmed Combat 518
Arcane Lore 415
Magic Defense 361
Deception 100
Jump 383
Run 330
Creature Enchantment 345
Life Magic 345
War Magic 345

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
80 Lightning Bolt VI 2.08% Wiki
1327 Imperil Other VI 2.05% Wiki
628 Life Magic Ineptitude Other VI 2.05% Wiki
1089 Lightning Vulnerability Other VI 2.05% Wiki
652 War Magic Ineptitude Other VI 2.05% Wiki
1343 Weakness Other VI 2.05% Wiki
1312 Armor Self VI 2% Wiki
1242 Drain Health Other VI 2% Wiki
1161 Heal Self VI 2% Wiki
279 Magic Resistance Self VI 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 25 - 100
Foot Bludgeon 30 - 120

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3686 Black Rock rockblack 5% Wiki
6353 Pyreal Mote pyrealmote 4% Wiki
6876 Sturdy Iron Key keychesthigh 2% Wiki
27305 Forbidden Key keychestforbidden 1% Wiki