Banderling Savage

ID 27489
Name Banderling Savage
Creature Type Banderling
Code banderlingsavageforbidden
Level 130
Tier 5
XP 71915
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 360 12% 5% 10% 11% 14% 17% 24% 16%
Chest 360 12% 5% 10% 11% 14% 17% 24% 16%
Abdomen 360 12% 5% 10% 11% 14% 17% 24% 16%
Upper Arm 360 12% 5% 10% 11% 14% 17% 24% 16%
Lower Arm 360 12% 5% 10% 11% 14% 17% 24% 16%
Hand 360 12% 5% 10% 11% 14% 17% 24% 16%
Upper Leg 360 12% 5% 10% 11% 14% 17% 24% 16%
Lower Leg 360 12% 5% 10% 11% 14% 17% 24% 16%
Foot 360 12% 5% 10% 11% 14% 17% 24% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 360 12% 5% 10% 11% 14% 17% 24% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
76% 50% 65% 70% 90% 88% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 370    
Endurance 300    
Coordination 315    
Quickness 310    
Focus 100    
Self 100    
Health 600 Regen/sec 0.1
Stamina 650 Regen/sec 1
Mana 100 Regen/sec 0.4

Skills

Mace 523
Melee Defense 523
Missile Defense 555
Thrown Weapon 338
Unarmed Combat 523
Arcane Lore 233
Magic Defense 364
Deception 40
Jump 383
Run 350
Creature Enchantment 315
Life Magic 315
War Magic 315

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1444 Bafflement Other VI 2.08% Wiki
1468 Feeblemind Other VI 2.08% Wiki
1065 Cold Vulnerability Other VI 2.01% Wiki
74 Frost Bolt VI 2.01% Wiki
1813 Frost Streak VI 2.01% Wiki
1161 Heal Self VI 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 37.5 - 150
Foot Bludgeon 37.5 - 150

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
24829 Banderling Savage Arm banderlingarmsavage 3% Wiki
24477 Sturdy Steel Key keychestextreme 3% Wiki
27305 Forbidden Key keychestforbidden 1% Wiki
30400 Niffis Fighting Pits gemquestlittlestniffis 0.5% Wiki