ID | 27489 |
---|---|
Name | Banderling Savage |
Creature Type | Banderling |
Code | banderlingsavageforbidden |
Level | 130 |
Tier | 5 |
XP | 71915 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 360 | 12% | 5% | 10% | 11% | 14% | 17% | 24% | 16% |
Chest | 360 | 12% | 5% | 10% | 11% | 14% | 17% | 24% | 16% |
Abdomen | 360 | 12% | 5% | 10% | 11% | 14% | 17% | 24% | 16% |
Upper Arm | 360 | 12% | 5% | 10% | 11% | 14% | 17% | 24% | 16% |
Lower Arm | 360 | 12% | 5% | 10% | 11% | 14% | 17% | 24% | 16% |
Hand | 360 | 12% | 5% | 10% | 11% | 14% | 17% | 24% | 16% |
Upper Leg | 360 | 12% | 5% | 10% | 11% | 14% | 17% | 24% | 16% |
Lower Leg | 360 | 12% | 5% | 10% | 11% | 14% | 17% | 24% | 16% |
Foot | 360 | 12% | 5% | 10% | 11% | 14% | 17% | 24% | 16% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 360 | 12% | 5% | 10% | 11% | 14% | 17% | 24% | 16% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
76% | 50% | 65% | 70% | 90% | 88% | 100% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 370 | ||
---|---|---|---|
Endurance | 300 | ||
Coordination | 315 | ||
Quickness | 310 | ||
Focus | 100 | ||
Self | 100 | ||
Health | 600 | Regen/sec | 0.1 |
Stamina | 650 | Regen/sec | 1 |
Mana | 100 | Regen/sec | 0.4 |
Mace | 523 |
---|---|
Melee Defense | 523 |
Missile Defense | 555 |
Thrown Weapon | 338 |
Unarmed Combat | 523 |
Arcane Lore | 233 |
Magic Defense | 364 |
Deception | 40 |
Jump | 383 |
Run | 350 |
Creature Enchantment | 315 |
Life Magic | 315 |
War Magic | 315 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
1444 | Bafflement Other VI | 2.08% | Wiki |
1468 | Feeblemind Other VI | 2.08% | Wiki |
1065 | Cold Vulnerability Other VI | 2.01% | Wiki |
74 | Frost Bolt VI | 2.01% | Wiki |
1813 | Frost Streak VI | 2.01% | Wiki |
1161 | Heal Self VI | 2.01% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Bludgeon | 37.5 - 150 |
Foot | Bludgeon | 37.5 - 150 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
24829 | Banderling Savage Arm | banderlingarmsavage | 3% | Wiki |
24477 | Sturdy Steel Key | keychestextreme | 3% | Wiki |
27305 | Forbidden Key | keychestforbidden | 1% | Wiki |
30400 | Niffis Fighting Pits | gemquestlittlestniffis | 0.5% | Wiki |