Banderling Aggressor

ID 27487
Name Banderling Aggressor
Creature Type Banderling
Code banderlingaggressorforbidden
Level 135
Tier 6
XP 77398
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 350 12% 6% 10% 11% 10% 17% 24% 16%
Chest 350 12% 6% 10% 11% 10% 17% 24% 16%
Abdomen 350 12% 6% 10% 11% 10% 17% 24% 16%
Upper Arm 350 12% 6% 10% 11% 10% 17% 24% 16%
Lower Arm 350 12% 6% 10% 11% 10% 17% 24% 16%
Hand 350 12% 6% 10% 11% 10% 17% 24% 16%
Upper Leg 350 12% 6% 10% 11% 10% 17% 24% 16%
Lower Leg 350 12% 6% 10% 11% 10% 17% 24% 16%
Foot 350 12% 6% 10% 11% 10% 17% 24% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 350 12% 6% 10% 11% 10% 17% 24% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
76% 50% 65% 70% 65% 88% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 375    
Endurance 320    
Coordination 320    
Quickness 300    
Focus 100    
Self 100    
Health 610 Regen/sec 0.1
Stamina 670 Regen/sec 1
Mana 100 Regen/sec 0.4

Skills

Melee Defense 537
Missile Defense 564
Thrown Weapon 350
Unarmed Combat 540
Arcane Lore 183
Magic Defense 374
Deception 40
Jump 388
Run 340
Creature Enchantment 285
Life Magic 285
War Magic 285

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
2056 Ataxia 2.08% Wiki
2084 Belly of Lead 2.08% Wiki
2144 Crushing Shame 2.08% Wiki
2074 Gossamer Flesh 2.08% Wiki
2088 Senescence 2.08% Wiki
69 Shock Wave VI 2.08% Wiki
2164 Swordsman's Gift 2.08% Wiki
2166 Tusker's Gift 2.08% Wiki
97 Whirling Blade VI 2.08% Wiki
2073 Adja's Intervention 2.01% Wiki
1242 Drain Health Other VI 2.01% Wiki
2328 Vitality Siphon 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 30 - 120
Foot Bludgeon 40 - 160

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
24477 Sturdy Steel Key keychestextreme 4% Wiki
24831 Banderling Aggressor Scalp banderlingscalpaggressor 3% Wiki
27305 Forbidden Key keychestforbidden 1% Wiki