Shadow Phantom Leader

ID 27428
Name Shadow Phantom Leader
Creature Type Shadow
Code shadowphantomboss
Level 135
Tier 5
XP 250000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 500 12% 9% 7% 2% 11% 3% 8% 12%
Chest 500 12% 9% 7% 2% 11% 3% 8% 12%
Abdomen 500 12% 9% 7% 2% 11% 3% 8% 12%
Upper Arm 500 12% 9% 7% 2% 11% 3% 8% 12%
Lower Arm 500 12% 9% 7% 2% 11% 3% 8% 12%
Hand 500 12% 9% 7% 2% 11% 3% 8% 12%
Upper Leg 500 12% 9% 7% 2% 11% 3% 8% 12%
Lower Leg 500 12% 9% 7% 2% 11% 3% 8% 12%
Foot 60 53% 40% 29% 6% 50% 12% 30% 53%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 451 17% 12% 9% 2% 15% 4% 10% 17%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 70% 50% 10% 100% 20% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 160    
Endurance 180    
Coordination 200    
Quickness 220    
Focus 180    
Self 130    
Health 580 Regen/sec 0.1
Stamina 700 Regen/sec 0.5
Mana 630 Regen/sec 0.2

Skills

Melee Defense 460
Missile Defense 499
Arcane Lore 260
Magic Defense 294
Deception 90
Creature Enchantment 313
Life Magic 313
War Magic 313
Heavy Weapons 438
Light Weapons 438
Finesse Weapons 433
Missile Weapons 320

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
91 Force Bolt VI 2.04% Wiki
74 Frost Bolt VI 2.04% Wiki
80 Lightning Bolt VI 2.04% Wiki
97 Whirling Blade VI 2.04% Wiki
267 Defenselessness Other VI 2.01% Wiki
285 Magic Yield Other VI 2.01% Wiki
234 Vulnerability Other VI 2.01% Wiki
1242 Drain Health Other VI 2.01% Wiki
1265 Drain Mana Other VI 2.01% Wiki
1254 Drain Stamina Other VI 2.01% Wiki
1161 Heal Self VI 2.01% Wiki
154 Blade Volley VI 2.01% Wiki
146 Flame Volley VI 2.01% Wiki
138 Frost Volley VI 2.01% Wiki
142 Lightning Volley VI 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 12.5 - 50
Foot Bludgeon 15 - 60

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
23135 Kite Shield shieldkitevod 100% 300 Wiki
15429 Deadly Arrow arrowdeadly 100% Pierce 18.2 - 26 Wiki
15438 Deadly Quarrel boltdeadly 100% Pierce 19.95 - 35 Wiki
23136 Tachi tachivod 30% Slash/Pierce 20 - 40 Wiki
23137 Yumi yumivod 30% Wiki
23131 Heavy Crossbow crossbowheavyvod 30% Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6058 Dark Shard shardshadowshard 4% Wiki
6876 Sturdy Iron Key keychesthigh 4% Wiki