Enthralled Zealot

ID 27423
Name Enthralled Zealot
Creature Type Mosswart
Code mosswartzealotenthralled
Level 135
Tier 5
XP 250000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 320 7% 10% 10% 7% 23% 10% 19% 17%
Chest 320 7% 10% 10% 7% 23% 10% 19% 17%
Abdomen 320 7% 10% 10% 7% 23% 10% 19% 17%
Upper Arm 320 7% 10% 10% 7% 23% 10% 19% 17%
Lower Arm 320 7% 10% 10% 7% 23% 10% 19% 17%
Hand 320 7% 10% 10% 7% 23% 10% 19% 17%
Upper Leg 320 7% 10% 10% 7% 23% 10% 19% 17%
Lower Leg 320 7% 10% 10% 7% 23% 10% 19% 17%
Foot 320 7% 10% 10% 7% 23% 10% 19% 17%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 320 7% 10% 10% 7% 23% 10% 19% 17%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
50% 80% 80% 40% 100% 70% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 220    
Endurance 210    
Coordination 200    
Quickness 185    
Focus 155    
Self 145    
Health 555 Regen/sec 0.1
Stamina 700 Regen/sec 1
Mana 545 Regen/sec 0.4

Skills

Melee Defense 495
Missile Defense 531
Arcane Lore 232
Magic Defense 310
Deception 100
Run 225
Creature Enchantment 290
Life Magic 290
War Magic 290
Heavy Weapons 507
Light Weapons 507
Finesse Weapons 505
Missile Weapons 525

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
85 Flame Bolt VI 2.1% Wiki
80 Lightning Bolt VI 2.1% Wiki
1161 Heal Self VI 2.05% Wiki
1107 Fire Vulnerability Other V 2.02% Wiki
1088 Lightning Vulnerability Other V 2.02% Wiki
1312 Armor Self VI 2.01% Wiki
1094 Fire Protection Self VI 2.01% Wiki
1327 Imperil Other VI 2.01% Wiki
1071 Lightning Protection Self VI 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 25 - 100
Foot Bludgeon 50 - 100

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
23688 Acid Spear spearacidmonsterhigh 40% Wiki
23692 Frost Spear spearfrostmonsterhigh 40% Wiki
8146 Mosswart Head mosswarthead 5% Wiki
27391 Lair of The Homunculus gemquesthomunculus 0.5% Wiki