ID | 27422 |
---|---|
Name | True Believer |
Creature Type | Mosswart |
Code | mosswarttruebeliever |
Level | 100 |
Tier | 4 |
XP | 80000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 300 | 7% | 11% | 10% | 7% | 24% | 10% | 20% | 18% |
Chest | 300 | 7% | 11% | 10% | 7% | 24% | 10% | 20% | 18% |
Abdomen | 300 | 7% | 11% | 10% | 7% | 24% | 10% | 20% | 18% |
Upper Arm | 300 | 7% | 11% | 10% | 7% | 24% | 10% | 20% | 18% |
Lower Arm | 300 | 7% | 11% | 10% | 7% | 24% | 10% | 20% | 18% |
Hand | 300 | 7% | 11% | 10% | 7% | 24% | 10% | 20% | 18% |
Upper Leg | 300 | 7% | 11% | 10% | 7% | 24% | 10% | 20% | 18% |
Lower Leg | 300 | 7% | 11% | 10% | 7% | 24% | 10% | 20% | 18% |
Foot | 300 | 7% | 11% | 10% | 7% | 24% | 10% | 20% | 18% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 300 | 7% | 11% | 10% | 7% | 24% | 10% | 20% | 18% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
50% | 80% | 80% | 40% | 100% | 70% | 100% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 200 | ||
---|---|---|---|
Endurance | 190 | ||
Coordination | 180 | ||
Quickness | 155 | ||
Focus | 125 | ||
Self | 115 | ||
Health | 395 | Regen/sec | 0.1 |
Stamina | 590 | Regen/sec | 1 |
Mana | 415 | Regen/sec | 0.4 |
Melee Defense | 442 |
---|---|
Missile Defense | 483 |
Arcane Lore | 192 |
Magic Defense | 283 |
Deception | 100 |
Run | 195 |
Creature Enchantment | 260 |
Life Magic | 260 |
War Magic | 260 |
Heavy Weapons | 467 |
Light Weapons | 467 |
Finesse Weapons | 442 |
Missile Weapons | 485 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
85 | Flame Bolt VI | 2.15% | Wiki |
80 | Lightning Bolt VI | 2.15% | Wiki |
969 | Faithlessness Other VI | 2.1% | Wiki |
1161 | Heal Self VI | 2.04% | Wiki |
525 | Acid Vulnerability Other V | 2.01% | Wiki |
1311 | Armor Self V | 2.01% | Wiki |
1064 | Cold Vulnerability Other V | 2.01% | Wiki |
1093 | Fire Protection Self V | 2.01% | Wiki |
1326 | Imperil Other V | 2.01% | Wiki |
1070 | Lightning Protection Self V | 2.01% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Bludgeon | 45 - 90 |
Foot | Bludgeon | 35 - 70 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
23688 | Acid Spear | spearacidmonsterhigh | 40% | Wiki |
23692 | Frost Spear | spearfrostmonsterhigh | 40% | Wiki |
27391 | Lair of The Homunculus | gemquesthomunculus | 0.1% | Wiki |