True Believer

ID 27422
Name True Believer
Creature Type Mosswart
Code mosswarttruebeliever
Level 100
Tier 4
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 300 7% 11% 10% 7% 24% 10% 20% 18%
Chest 300 7% 11% 10% 7% 24% 10% 20% 18%
Abdomen 300 7% 11% 10% 7% 24% 10% 20% 18%
Upper Arm 300 7% 11% 10% 7% 24% 10% 20% 18%
Lower Arm 300 7% 11% 10% 7% 24% 10% 20% 18%
Hand 300 7% 11% 10% 7% 24% 10% 20% 18%
Upper Leg 300 7% 11% 10% 7% 24% 10% 20% 18%
Lower Leg 300 7% 11% 10% 7% 24% 10% 20% 18%
Foot 300 7% 11% 10% 7% 24% 10% 20% 18%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 300 7% 11% 10% 7% 24% 10% 20% 18%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
50% 80% 80% 40% 100% 70% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 200    
Endurance 190    
Coordination 180    
Quickness 155    
Focus 125    
Self 115    
Health 395 Regen/sec 0.1
Stamina 590 Regen/sec 1
Mana 415 Regen/sec 0.4

Skills

Melee Defense 442
Missile Defense 483
Arcane Lore 192
Magic Defense 283
Deception 100
Run 195
Creature Enchantment 260
Life Magic 260
War Magic 260
Heavy Weapons 467
Light Weapons 467
Finesse Weapons 442
Missile Weapons 485

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
85 Flame Bolt VI 2.15% Wiki
80 Lightning Bolt VI 2.15% Wiki
969 Faithlessness Other VI 2.1% Wiki
1161 Heal Self VI 2.04% Wiki
525 Acid Vulnerability Other V 2.01% Wiki
1311 Armor Self V 2.01% Wiki
1064 Cold Vulnerability Other V 2.01% Wiki
1093 Fire Protection Self V 2.01% Wiki
1326 Imperil Other V 2.01% Wiki
1070 Lightning Protection Self V 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 45 - 90
Foot Bludgeon 35 - 70

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
23688 Acid Spear spearacidmonsterhigh 40% Wiki
23692 Frost Spear spearfrostmonsterhigh 40% Wiki
27391 Lair of The Homunculus gemquesthomunculus 0.1% Wiki