Magma Golem Exarch

ID 27416
Name Magma Golem Exarch
Creature Type Golem
Code golemmagmamonolithguard
Level 95
Tier 4
XP 190435
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 300 9% 11% 11% 18% INF% 11% 11% 18%
Chest 300 9% 11% 11% 18% INF% 11% 11% 18%
Abdomen 300 9% 11% 11% 18% INF% 11% 11% 18%
Upper Arm 300 9% 11% 11% 18% INF% 11% 11% 18%
Lower Arm 300 9% 11% 11% 18% INF% 11% 11% 18%
Hand 300 9% 11% 11% 18% INF% 11% 11% 18%
Upper Leg 300 9% 11% 11% 18% INF% 11% 11% 18%
Lower Leg 300 9% 11% 11% 18% INF% 11% 11% 18%
Foot 300 9% 11% 11% 18% INF% 11% 11% 18%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 300 9% 11% 11% 18% INF% 11% 11% 18%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
50% 50% 50% 100% Missing 50% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
15% 15% 15%

Attributes

Strength 250    
Endurance 300    
Coordination 180    
Quickness 160    
Focus 150    
Self 150    
Health 5000 Regen/sec 0.1
Stamina 5000 Regen/sec 0.1
Mana 1000 Regen/sec 0.1

Skills

Melee Defense 398
Missile Defense 433
Unarmed Combat 407
Arcane Lore 250
Magic Defense 268
Deception 100
Jump 225
Run 170
Creature Enchantment 265
Life Magic 265
War Magic 265

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
84 Flame Bolt V 2.07% Wiki
68 Shock Wave V 2.07% Wiki
1241 Drain Health Other V 2.03% Wiki
1175 Harm Other V 2.03% Wiki
1401 Quickness Self V 2.03% Wiki
169 Regeneration Self V 2.03% Wiki
1395 Clumsiness Other V 2.01% Wiki
1107 Fire Vulnerability Other V 2.01% Wiki
1160 Heal Self V 2.01% Wiki
1419 Slowness Other V 2.01% Wiki
233 Vulnerability Other V 2.01% Wiki
145 Flame Volley V 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 18.75 - 75
Foot Bludgeon 18.75 - 75

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6353 Pyreal Mote pyrealmote 1% Wiki
6876 Sturdy Iron Key keychesthigh 1% Wiki