Abyssal Child

ID 27284
Name Abyssal Child
Creature Type Shadow
Code shadowchildabyssal
Level 135
Tier 6
XP 250000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 480 12% 10% 7% 2% 11% 3% 8% 12%
Chest 480 12% 10% 7% 2% 11% 3% 8% 12%
Abdomen 480 12% 10% 7% 2% 11% 3% 8% 12%
Upper Arm 480 12% 10% 7% 2% 11% 3% 8% 12%
Lower Arm 480 12% 10% 7% 2% 11% 3% 8% 12%
Hand 480 12% 10% 7% 2% 11% 3% 8% 12%
Upper Leg 480 12% 10% 7% 2% 11% 3% 8% 12%
Lower Leg 480 12% 10% 7% 2% 11% 3% 8% 12%
Foot 480 12% 10% 7% 2% 11% 3% 8% 12%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 480 12% 10% 7% 2% 11% 3% 8% 12%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 70% 50% 10% 100% 20% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 160    
Endurance 180    
Coordination 200    
Quickness 220    
Focus 180    
Self 130    
Health 580 Regen/sec 0.1
Stamina 700 Regen/sec 0.5
Mana 630 Regen/sec 0.2

Skills

Melee Defense 465
Missile Defense 509
Arcane Lore 380
Magic Defense 297
Deception 150
Creature Enchantment 303
Life Magic 303
War Magic 303
Heavy Weapons 433
Light Weapons 433
Finesse Weapons 443
Missile Weapons 100

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1132 Blade Vulnerability Other VI 2.02% Wiki
1065 Cold Vulnerability Other VI 2.02% Wiki
1242 Drain Health Other VI 2.02% Wiki
1265 Drain Mana Other VI 2.02% Wiki
1254 Drain Stamina Other VI 2.02% Wiki
85 Flame Bolt VI 2.02% Wiki
91 Force Bolt VI 2.02% Wiki
74 Frost Bolt VI 2.02% Wiki
1161 Heal Self VI 2.02% Wiki
80 Lightning Bolt VI 2.02% Wiki
1089 Lightning Vulnerability Other VI 2.02% Wiki
285 Magic Yield Other VI 2.02% Wiki
1156 Piercing Vulnerability Other VI 2.02% Wiki
97 Whirling Blade VI 2.02% Wiki
3212 Guilt Trip 2.01% Wiki
2053 Executor's Blessing 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 15 - 60
Foot Bludgeon 17.5 - 70

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6058 Dark Shard shardshadowshard 4% Wiki
30823 Broken Black Marrow Key keyblackmarrowbroken 3% Wiki
20856 Bael'Zharon Stamp stampsymbol3 2% Wiki
24477 Sturdy Steel Key keychestextreme 1% Wiki