Burun Ruuk Adept

ID 26012
Name Burun Ruuk Adept
Creature Type Burun
Code burunruukadept
Level 50
Tier 2
XP 10000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 65 41% 30% 47% 46% 47% 5% 21% 51%
Chest 60 42% 32% 49% 47% 49% 5% 22% 53%
Abdomen 65 41% 30% 47% 46% 47% 5% 21% 51%
Upper Arm 50 46% 34% 53% 51% 52% 5% 24% 57%
Lower Arm 70 40% 29% 45% 44% 46% 4% 21% 49%
Hand 65 41% 30% 47% 46% 47% 5% 21% 51%
Upper Leg 65 41% 30% 47% 46% 47% 5% 21% 51%
Lower Leg 55 44% 33% 51% 49% 50% 5% 23% 55%
Foot 55 44% 33% 51% 49% 50% 5% 23% 55%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 61 42% 31% 49% 47% 48% 5% 22% 53%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
75% 60% 95% 90% 75% 10% 40% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 160    
Endurance 250    
Coordination 140    
Quickness 140    
Focus 240    
Self 240    
Health 250 Regen/sec 0
Stamina 400 Regen/sec 1
Mana 340 Regen/sec 0.4

Skills

Melee Defense 231
Missile Defense 291
Magic Defense 201
Deception 50
Run 190
Creature Enchantment 152
Life Magic 152
War Magic 152
Heavy Weapons 188
Light Weapons 188
Finesse Weapons 188
Missile Weapons 124

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1158 Heal Self III 2.08% Wiki
60 Acid Stream III 2.07% Wiki
88 Force Bolt III 2.07% Wiki
77 Lightning Bolt III 2.07% Wiki
66 Shock Wave III 2.07% Wiki
94 Whirling Blade III 2.07% Wiki
522 Acid Vulnerability Other II 2.02% Wiki
1128 Blade Vulnerability Other II 2.02% Wiki
1049 Bludgeoning Vulnerability Other II 2.02% Wiki
173 Fester Other III 2.02% Wiki
1085 Lightning Vulnerability Other II 2.02% Wiki
1152 Piercing Vulnerability Other II 2.02% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 6.25 - 25
Foot Bludgeon 7.5 - 30

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
26025 Stone Axe axeburunstonemid 20% Slash 15 - 30 Wiki
26034 Bone Dagger dirkburunbonemid 20% Acid 1.5 - 6 Wiki
26046 Stone Mace maceburunstonemid 20% Bludgeon 14 - 28 Wiki
26051 Stone Spear spearburunstonemid 20% Pierce 10 - 20 Wiki
26055 Bone Sword swordburunbonemid 20% Slash/Pierce 14 - 28 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
28887 Burun Ruuk Head headburunruuk 5% Wiki
28984 Bloodied Burun Hide burunhide 2% Wiki