Skeleton Lord

ID 26011
Name Skeleton Lord
Creature Type Skeleton
Code skeletonlordarcher
Level 35
Tier 2
XP 4292
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 90 39% 60% 21% 28% 43% 34% 28% 43%
Chest 80 40% 63% 21% 28% 45% 35% 29% 45%
Abdomen 80 40% 63% 21% 28% 45% 35% 29% 45%
Upper Arm 60 44% 69% 22% 29% 52% 36% 31% 53%
Lower Arm 50 45% 73% 22% 29% 56% 37% 32% 57%
Hand 60 44% 69% 22% 29% 52% 36% 31% 53%
Upper Leg 65 43% 67% 22% 29% 50% 36% 30% 51%
Lower Leg 65 43% 67% 22% 29% 50% 36% 30% 51%
Foot 75 41% 64% 21% 28% 47% 35% 29% 47%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 69 42% 66% 22% 29% 49% 36% 30% 49%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
58% 100% 25% 30% 90% 42% 40% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 135    
Endurance 145    
Coordination 195    
Quickness 200    
Focus 120    
Self 120    
Health 143 Regen/sec 0
Stamina 295 Regen/sec 0.1
Mana 120 Regen/sec 0.4

Skills

Axe 210
Bow 238
Crossbow 238
Dagger 182
Mace 210
Melee Defense 182
Missile Defense 229
Spear 210
Staff 210
Sword 210
Unarmed Combat 210
Arcane Lore 150
Magic Defense 134
Deception 120
Creature Enchantment 145
Life Magic 145
War Magic 145

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
89 Force Bolt IV 2.11% Wiki
95 Whirling Blade IV 2.11% Wiki
1394 Clumsiness Other IV 2.02% Wiki
1370 Frailty Other IV 2.02% Wiki
1418 Slowness Other IV 2.02% Wiki
1341 Weakness Other IV 2.02% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 3.75 - 15
Foot Bludgeon 3.75 - 15

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
300 Arrow arrow 100% Pierce 6.75 - 9 Wiki
300 Arrow arrow 100% Pierce 6.75 - 9 Wiki
300 Arrow arrow 100% Pierce 6.75 - 9 Wiki
305 Quarrel bolt 100% Pierce 8.45 - 13 Wiki
334 Nayin nayin 25% Wiki
306 Longbow bowlong 25% Wiki
363 Yumi yumi 25% Wiki
311 Heavy Crossbow crossbowheavy 25% Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3687 Skeleton's Skull skull 10% Wiki