Gelidite Golem

ID 26008
Name Gelidite Golem
Creature Type Golem
Code golemgelidite
Level 100
Tier 5
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 350 6% 16% 12% 9% 9% 9% 9% 16%
Chest 350 6% 16% 12% 9% 9% 9% 9% 16%
Abdomen 350 6% 16% 12% 9% 9% 9% 9% 16%
Upper Arm 350 6% 16% 12% 9% 9% 9% 9% 16%
Lower Arm 350 6% 16% 12% 9% 9% 9% 9% 16%
Hand 350 6% 16% 12% 9% 9% 9% 9% 16%
Upper Leg 350 6% 16% 12% 9% 9% 9% 9% 16%
Lower Leg 350 6% 16% 12% 9% 9% 9% 9% 16%
Foot 350 6% 16% 12% 9% 9% 9% 9% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 350 6% 16% 12% 9% 9% 9% 9% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
33% 100% 67% 50% 50% 50% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 250    
Endurance 250    
Coordination 150    
Quickness 150    
Focus 150    
Self 150    
Health 555 Regen/sec 0.2
Stamina 470 Regen/sec 0.1
Mana 425 Regen/sec 0.4

Skills

Melee Defense 360
Missile Defense 417
Arcane Lore 350
Magic Defense 255
Deception 100
Jump 210
Run 160
Creature Enchantment 205
Life Magic 205
War Magic 205
Light Weapons 308

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
2728 Frost Arc IV 2.08% Wiki
108 Frost Blast IV 2.08% Wiki
1064 Cold Vulnerability Other V 2.05% Wiki
1326 Imperil Other V 2.05% Wiki
626 Life Magic Ineptitude Other IV 2.05% Wiki
651 War Magic Ineptitude Other V 2.05% Wiki
1342 Weakness Other V 2.05% Wiki
1239 Drain Health Other III 2.01% Wiki
1159 Heal Self IV 2.01% Wiki
1618 Blood Loather III 2.01% Wiki
1595 Turn Blade III 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 22.5 - 90
Foot Bludgeon 22.5 - 90

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6353 Pyreal Mote pyrealmote 4% Wiki
6876 Sturdy Iron Key keychesthigh 2% Wiki