ID | 26005 |
---|---|
Name | Baron Nuvillus |
Creature Type | Skeleton |
Code | skeletonbossbaronnuvillus |
Level | 80 |
Tier | 3 |
XP | 30000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 190 | 22% | 41% | 10% | 15% | 15% | 19% | 15% | 26% |
Chest | 180 | 23% | 43% | 11% | 15% | 15% | 20% | 15% | 27% |
Abdomen | 180 | 23% | 43% | 11% | 15% | 15% | 20% | 15% | 27% |
Upper Arm | 180 | 23% | 43% | 11% | 15% | 15% | 20% | 15% | 27% |
Lower Arm | 170 | 24% | 44% | 11% | 16% | 16% | 20% | 16% | 28% |
Hand | 180 | 23% | 43% | 11% | 15% | 15% | 20% | 15% | 27% |
Upper Leg | 180 | 23% | 43% | 11% | 15% | 15% | 20% | 15% | 27% |
Lower Leg | 180 | 23% | 43% | 11% | 15% | 15% | 20% | 15% | 27% |
Foot | 190 | 22% | 41% | 10% | 15% | 15% | 19% | 15% | 26% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 181 | 23% | 43% | 11% | 15% | 15% | 20% | 15% | 27% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
58% | 100% | 25% | 30% | 25% | 42% | 40% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 270 | ||
---|---|---|---|
Endurance | 250 | ||
Coordination | 300 | ||
Quickness | 320 | ||
Focus | 170 | ||
Self | 240 | ||
Health | 400 | Regen/sec | 0.4 |
Stamina | 550 | Regen/sec | 0.4 |
Mana | 340 | Regen/sec | 0.4 |
Melee Defense | 417 |
---|---|
Missile Defense | 434 |
Magic Defense | 259 |
Life Magic | 223 |
Heavy Weapons | 410 |
Light Weapons | 410 |
Finesse Weapons | 367 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
3025 | Shriek | 2.15% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Bludgeon | 3.75 - 15 |
Foot | Bludgeon | 3.75 - 15 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
26004 | Crown of Bone | crownbaronnuvillus | 100% | Wiki |
7973 | Flaming Tachi | tachifiremonsteronly2 | 0% | Wiki |