Malevolent Zefir

ID 25888
Name Malevolent Zefir
Creature Type Zefir
Code zefirmalevolent
Level 165
Tier 6
XP 1500000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 450 10% 9% 13% 14% 11% 14% 13% 13%
Torso 450 10% 9% 13% 14% 11% 14% 13% 13%
Tail 450 10% 9% 13% 14% 11% 14% 13% 13%
Wings 450 10% 9% 13% 14% 11% 14% 13% 13%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 450 10% 9% 13% 14% 11% 14% 13% 13%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 80% 70% 85% 85% 70% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 375    
Endurance 375    
Coordination 375    
Quickness 375    
Focus 260    
Self 260    
Health 6000 Regen/sec 0.1
Stamina 6000 Regen/sec 0.2
Mana 6000 Regen/sec 0.4

Skills

Melee Defense 557
Missile Defense 582
Arcane Lore 137
Magic Defense 384
Deception 20
Jump 445
Run 385
Creature Enchantment 335
Life Magic 335
War Magic 335
Light Weapons 525

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
85 Flame Bolt VI 2.03% Wiki
91 Force Bolt VI 2.03% Wiki
1161 Heal Self VI 2.03% Wiki
69 Shock Wave VI 2.03% Wiki
97 Whirling Blade VI 2.03% Wiki
1372 Frailty Other VI 2.02% Wiki
285 Magic Yield Other VI 2.02% Wiki
1420 Slowness Other VI 2.02% Wiki
1265 Drain Mana Other VI 2.01% Wiki
1176 Harm Other VI 2.01% Wiki
1242 Drain Health Other VI 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Pierce 70 - 140
Tail Slash 35 - 140

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
30823 Broken Black Marrow Key keyblackmarrowbroken 5% Wiki