ID | 25888 |
---|---|
Name | Malevolent Zefir |
Creature Type | Zefir |
Code | zefirmalevolent |
Level | 165 |
Tier | 6 |
XP | 1500000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 450 | 10% | 9% | 13% | 14% | 11% | 14% | 13% | 13% |
Torso | 450 | 10% | 9% | 13% | 14% | 11% | 14% | 13% | 13% |
Tail | 450 | 10% | 9% | 13% | 14% | 11% | 14% | 13% | 13% |
Wings | 450 | 10% | 9% | 13% | 14% | 11% | 14% | 13% | 13% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 450 | 10% | 9% | 13% | 14% | 11% | 14% | 13% | 13% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
100% | 100% | 80% | 70% | 85% | 85% | 70% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 375 | ||
---|---|---|---|
Endurance | 375 | ||
Coordination | 375 | ||
Quickness | 375 | ||
Focus | 260 | ||
Self | 260 | ||
Health | 6000 | Regen/sec | 0.1 |
Stamina | 6000 | Regen/sec | 0.2 |
Mana | 6000 | Regen/sec | 0.4 |
Melee Defense | 557 |
---|---|
Missile Defense | 582 |
Arcane Lore | 137 |
Magic Defense | 384 |
Deception | 20 |
Jump | 445 |
Run | 385 |
Creature Enchantment | 335 |
Life Magic | 335 |
War Magic | 335 |
Light Weapons | 525 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
85 | Flame Bolt VI | 2.03% | Wiki |
91 | Force Bolt VI | 2.03% | Wiki |
1161 | Heal Self VI | 2.03% | Wiki |
69 | Shock Wave VI | 2.03% | Wiki |
97 | Whirling Blade VI | 2.03% | Wiki |
1372 | Frailty Other VI | 2.02% | Wiki |
285 | Magic Yield Other VI | 2.02% | Wiki |
1420 | Slowness Other VI | 2.02% | Wiki |
1265 | Drain Mana Other VI | 2.01% | Wiki |
1176 | Harm Other VI | 2.01% | Wiki |
1242 | Drain Health Other VI | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Head | Pierce | 70 - 140 |
Tail | Slash | 35 - 140 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
30823 | Broken Black Marrow Key | keyblackmarrowbroken | 5% | Wiki |