| ID | 25886 |
|---|---|
| Name | Dusk Zefir |
| Creature Type | Zefir |
| Code | zefirdusk |
| Level | 135 |
| Tier | 5 |
| XP | 250000 |
| Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
| Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|---|---|
| Head | 400 | 11% | 10% | 14% | 15% | 13% | 15% | 14% | 14% |
| Torso | 400 | 11% | 10% | 14% | 15% | 13% | 15% | 14% | 14% |
| Tail | 400 | 11% | 10% | 14% | 15% | 13% | 15% | 14% | 14% |
| Wings | 400 | 11% | 10% | 14% | 15% | 13% | 15% | 14% | 14% |
| Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
| Average | 400 | 11% | 10% | 14% | 15% | 13% | 15% | 14% | 14% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
| Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|
| 100% | 100% | 80% | 70% | 85% | 85% | 70% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
| Drain Health | Drain Stamina | Drain Mana |
|---|---|---|
| 100% | 100% | 100% |
| Strength | 325 | ||
|---|---|---|---|
| Endurance | 325 | ||
| Coordination | 325 | ||
| Quickness | 325 | ||
| Focus | 260 | ||
| Self | 260 | ||
| Health | 1000 | Regen/sec | 0.1 |
| Stamina | 1000 | Regen/sec | 0.2 |
| Mana | 1000 | Regen/sec | 0.4 |
| Melee Defense | 517 |
|---|---|
| Missile Defense | 541 |
| Arcane Lore | 137 |
| Magic Defense | 344 |
| Deception | 20 |
| Jump | 395 |
| Run | 335 |
| Creature Enchantment | 315 |
| Life Magic | 315 |
| War Magic | 315 |
| Light Weapons | 482 |
This is the set of spells the creature has a chance to cast during each cast attempt.
| ID | Name | Probability | Links |
|---|---|---|---|
| 85 | Flame Bolt VI | 2.03% | Wiki |
| 91 | Force Bolt VI | 2.03% | Wiki |
| 1161 | Heal Self VI | 2.03% | Wiki |
| 69 | Shock Wave VI | 2.03% | Wiki |
| 97 | Whirling Blade VI | 2.03% | Wiki |
| 1372 | Frailty Other VI | 2.02% | Wiki |
| 285 | Magic Yield Other VI | 2.02% | Wiki |
| 1420 | Slowness Other VI | 2.02% | Wiki |
| 1264 | Drain Mana Other V | 2.01% | Wiki |
| 1175 | Harm Other V | 2.01% | Wiki |
| 1241 | Drain Health Other V | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
| Body Part | Damage Type | Amount |
|---|---|---|
| Head | Pierce | 60 - 120 |
| Tail | Slash | 30 - 120 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
| ID | Name | Code | Drop Chance | Links |
|---|---|---|---|---|
| 30823 | Broken Black Marrow Key | keyblackmarrowbroken | 3% | Wiki |