Tenebrous Rift

ID 25883
Name Tenebrous Rift
Creature Type Virindi
Code rifttenebrous
Level 135
Tier 6
XP 250000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 750 6% 6% 6% 6% 2% 6% 2% 8%
Front Leg 750 6% 6% 6% 6% 2% 6% 2% 8%
Front Foot 750 6% 6% 6% 6% 2% 6% 2% 8%
Rear Leg 750 6% 6% 6% 6% 2% 6% 2% 8%
Rear Foot 750 6% 6% 6% 6% 2% 6% 2% 8%
Torso 750 6% 6% 6% 6% 2% 6% 2% 8%
Breath 750 6% 6% 6% 6% 2% 6% 2% 8%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 750 6% 6% 6% 6% 2% 6% 2% 8%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
75% 75% 75% 75% 25% 75% 25% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 160    
Endurance 160    
Coordination 160    
Quickness 170    
Focus 200    
Self 270    
Health 900 Regen/sec 2.1
Stamina 900 Regen/sec 1
Mana 900 Regen/sec 0.4

Skills

Melee Defense 530
Missile Defense 561
Magic Defense 367
Deception 100
Run 180
Creature Enchantment 393
Life Magic 393
War Magic 393
Light Weapons 502

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1114 Blade Protection Self VI 2.12% Wiki
1023 Bludgeoning Protection Self VI 2.12% Wiki
1035 Cold Protection Self VI 2.12% Wiki
2744 Flame Arc VI 2.12% Wiki
85 Flame Bolt VI 2.12% Wiki
1071 Lightning Protection Self VI 2.12% Wiki
1138 Piercing Protection Self VI 2.12% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Slash/Bludgeon 16.25 - 65
Front Leg Slash/Bludgeon 65 - 65
Front Foot Slash/Bludgeon 16.25 - 65
Rear Leg Slash/Bludgeon 65 - 65
Rear Foot Slash/Bludgeon 16.25 - 65
Torso Slash/Bludgeon 65 - 65
Breath Electric 16.25 - 65

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
30823 Broken Black Marrow Key keyblackmarrowbroken 3% Wiki