ID | 25881 |
---|---|
Name | Ebon Rift |
Creature Type | Virindi |
Code | riftebon |
Level | 135 |
Tier | 6 |
XP | 250000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 750 | 6% | 6% | 6% | 6% | 2% | 6% | 2% | 8% |
Front Leg | 750 | 6% | 6% | 6% | 6% | 2% | 6% | 2% | 8% |
Front Foot | 750 | 6% | 6% | 6% | 6% | 2% | 6% | 2% | 8% |
Rear Leg | 750 | 6% | 6% | 6% | 6% | 2% | 6% | 2% | 8% |
Rear Foot | 750 | 6% | 6% | 6% | 6% | 2% | 6% | 2% | 8% |
Torso | 750 | 6% | 6% | 6% | 6% | 2% | 6% | 2% | 8% |
Breath | 750 | 6% | 6% | 6% | 6% | 2% | 6% | 2% | 8% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 750 | 6% | 6% | 6% | 6% | 2% | 6% | 2% | 8% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
75% | 75% | 75% | 75% | 25% | 75% | 25% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 160 | ||
---|---|---|---|
Endurance | 160 | ||
Coordination | 160 | ||
Quickness | 170 | ||
Focus | 200 | ||
Self | 270 | ||
Health | 800 | Regen/sec | 2.1 |
Stamina | 800 | Regen/sec | 1 |
Mana | 800 | Regen/sec | 0.4 |
Melee Defense | 520 |
---|---|
Missile Defense | 551 |
Magic Defense | 362 |
Deception | 100 |
Run | 180 |
Creature Enchantment | 368 |
Life Magic | 368 |
War Magic | 368 |
Light Weapons | 487 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
2716 | Acid Arc VI | 2.12% | Wiki |
102 | Acid Blast VI | 2.12% | Wiki |
1114 | Blade Protection Self VI | 2.12% | Wiki |
1023 | Bludgeoning Protection Self VI | 2.12% | Wiki |
1035 | Cold Protection Self VI | 2.12% | Wiki |
1071 | Lightning Protection Self VI | 2.12% | Wiki |
1138 | Piercing Protection Self VI | 2.12% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Head | Slash/Bludgeon | 15 - 60 |
Front Leg | Slash/Bludgeon | 60 - 60 |
Front Foot | Slash/Bludgeon | 15 - 60 |
Rear Leg | Slash/Bludgeon | 60 - 60 |
Rear Foot | Slash/Bludgeon | 15 - 60 |
Torso | Slash/Bludgeon | 60 - 60 |
Breath | Electric | 15 - 60 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
30823 | Broken Black Marrow Key | keyblackmarrowbroken | 3% | Wiki |