Ebon Rift

ID 25881
Name Ebon Rift
Creature Type Virindi
Code riftebon
Level 135
Tier 6
XP 250000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 750 6% 6% 6% 6% 2% 6% 2% 8%
Front Leg 750 6% 6% 6% 6% 2% 6% 2% 8%
Front Foot 750 6% 6% 6% 6% 2% 6% 2% 8%
Rear Leg 750 6% 6% 6% 6% 2% 6% 2% 8%
Rear Foot 750 6% 6% 6% 6% 2% 6% 2% 8%
Torso 750 6% 6% 6% 6% 2% 6% 2% 8%
Breath 750 6% 6% 6% 6% 2% 6% 2% 8%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 750 6% 6% 6% 6% 2% 6% 2% 8%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
75% 75% 75% 75% 25% 75% 25% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 160    
Endurance 160    
Coordination 160    
Quickness 170    
Focus 200    
Self 270    
Health 800 Regen/sec 2.1
Stamina 800 Regen/sec 1
Mana 800 Regen/sec 0.4

Skills

Melee Defense 520
Missile Defense 551
Magic Defense 362
Deception 100
Run 180
Creature Enchantment 368
Life Magic 368
War Magic 368
Light Weapons 487

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
2716 Acid Arc VI 2.12% Wiki
102 Acid Blast VI 2.12% Wiki
1114 Blade Protection Self VI 2.12% Wiki
1023 Bludgeoning Protection Self VI 2.12% Wiki
1035 Cold Protection Self VI 2.12% Wiki
1071 Lightning Protection Self VI 2.12% Wiki
1138 Piercing Protection Self VI 2.12% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Slash/Bludgeon 15 - 60
Front Leg Slash/Bludgeon 60 - 60
Front Foot Slash/Bludgeon 15 - 60
Rear Leg Slash/Bludgeon 60 - 60
Rear Foot Slash/Bludgeon 15 - 60
Torso Slash/Bludgeon 60 - 60
Breath Electric 15 - 60

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
30823 Broken Black Marrow Key keyblackmarrowbroken 3% Wiki