| ID | 25865 |
|---|---|
| Name | Cursed Marionette |
| Creature Type | Marionette |
| Code | marionettecursed |
| Level | 150 |
| Tier | 6 |
| XP | 554053 |
| Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
| Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|---|---|
| Head | 675 | 10% | 6% | 8% | 10% | 5% | 5% | 10% | 9% |
| Torso | 675 | 10% | 6% | 8% | 10% | 5% | 5% | 10% | 9% |
| Wings | 675 | 10% | 6% | 8% | 10% | 5% | 5% | 10% | 9% |
| Upper Tentacle | 675 | 10% | 6% | 8% | 10% | 5% | 5% | 10% | 9% |
| Lower Tentacle | 675 | 10% | 6% | 8% | 10% | 5% | 5% | 10% | 9% |
| Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
| Average | 675 | 10% | 6% | 8% | 10% | 5% | 5% | 10% | 9% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
| Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|
| 100% | 50% | 75% | 90% | 50% | 50% | 90% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
| Drain Health | Drain Stamina | Drain Mana |
|---|---|---|
| 100% | 100% | 100% |
| Strength | 350 | ||
|---|---|---|---|
| Endurance | 420 | ||
| Coordination | 250 | ||
| Quickness | 270 | ||
| Focus | 340 | ||
| Self | 340 | ||
| Health | 6000 | Regen/sec | 1.4 |
| Stamina | 6000 | Regen/sec | 0.6 |
| Mana | 6000 | Regen/sec | 0.4 |
| Melee Defense | 563 |
|---|---|
| Missile Defense | 584 |
| Unarmed Combat | 525 |
| Arcane Lore | 203 |
| Magic Defense | 382 |
| Deception | 50 |
| Creature Enchantment | 375 |
| Item Enchantment | 375 |
| Life Magic | 375 |
| War Magic | 375 |
This is the set of spells the creature has a chance to cast during each cast attempt.
| ID | Name | Probability | Links |
|---|---|---|---|
| 2758 | Blade Arc VI | 2.04% | Wiki |
| 2730 | Frost Arc VI | 2.04% | Wiki |
| 74 | Frost Bolt VI | 2.04% | Wiki |
| 97 | Whirling Blade VI | 2.04% | Wiki |
| 1131 | Blade Vulnerability Other V | 2.03% | Wiki |
| 1065 | Cold Vulnerability Other VI | 2.03% | Wiki |
| 223 | Mana Depletion Other VI | 2.03% | Wiki |
| 234 | Vulnerability Other VI | 2.03% | Wiki |
| 1200 | Enfeeble Other VI | 2.02% | Wiki |
| 1468 | Feeblemind Other VI | 2.02% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
| Body Part | Damage Type | Amount |
|---|---|---|
| Head | Bludgeon | 37.5 - 150 |
| Torso | Bludgeon | 150 - 150 |
| Upper Tentacle | Bludgeon | 150 - 150 |
| Lower Tentacle | Bludgeon | 37.5 - 150 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
| ID | Name | Code | Drop Chance | Links |
|---|---|---|---|---|
| 30823 | Broken Black Marrow Key | keyblackmarrowbroken | 3% | Wiki |