ID | 25864 |
---|---|
Name | Stalking Margul |
Creature Type | Margul |
Code | margulstalking |
Level | 135 |
Tier | 6 |
XP | 250000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 500 | 10% | 12% | 10% | 12% | 8% | 8% | 12% | 12% |
Front Leg | 500 | 10% | 12% | 10% | 12% | 8% | 8% | 12% | 12% |
Rear Leg | 500 | 10% | 12% | 10% | 12% | 8% | 8% | 12% | 12% |
Torso | 500 | 10% | 12% | 10% | 12% | 8% | 8% | 12% | 12% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 500 | 10% | 12% | 10% | 12% | 8% | 8% | 12% | 12% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
85% | 95% | 85% | 95% | 75% | 75% | 95% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 130 | ||
---|---|---|---|
Endurance | 190 | ||
Coordination | 180 | ||
Quickness | 210 | ||
Focus | 190 | ||
Self | 190 | ||
Health | 595 | Regen/sec | 0.4 |
Stamina | 690 | Regen/sec | 0.6 |
Mana | 590 | Regen/sec | 0.2 |
Melee Defense | 443 |
---|---|
Missile Defense | 503 |
Magic Defense | 324 |
Creature Enchantment | 295 |
Item Enchantment | 295 |
Life Magic | 295 |
War Magic | 295 |
Light Weapons | 403 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
2728 | Frost Arc IV | 2.04% | Wiki |
72 | Frost Bolt IV | 2.04% | Wiki |
1327 | Imperil Other VI | 2.03% | Wiki |
2168 | Gelidite's Gift | 2.02% | Wiki |
572 | Creature Enchantment Ineptitude Other IV | 2.01% | Wiki |
626 | Life Magic Ineptitude Other IV | 2.01% | Wiki |
650 | War Magic Ineptitude Other IV | 2.01% | Wiki |
1554 | Blade Lure III | 2.01% | Wiki |
1618 | Blood Loather III | 2.01% | Wiki |
1630 | Leaden Weapon III | 2.01% | Wiki |
1608 | Lure Blade III | 2.01% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Head | Pierce | 30 - 120 |
Front Leg | Slash | 30 - 120 |
Rear Leg | Slash | 30 - 120 |
Breath | Electric | 50 - 100 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
30823 | Broken Black Marrow Key | keyblackmarrowbroken | 3% | Wiki |
31511 | Butterscotch Suckling | ace31511-butterscotchsuckling | 1.8% | Wiki |