Se Sclavus

ID 2583
Name Se Sclavus
Creature Type Sclavus
Code sclavusse
Level 15
Tier 1
XP 2000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 70 54% 39% 48% 58% 48% 31% 31% 49%
Chest 80 51% 38% 46% 54% 46% 30% 30% 45%
Abdomen 80 51% 38% 46% 54% 46% 30% 30% 45%
Upper Arm 80 51% 38% 46% 54% 46% 30% 30% 45%
Lower Arm 70 54% 39% 48% 58% 48% 31% 31% 49%
Hand 70 54% 39% 48% 58% 48% 31% 31% 49%
Upper Leg 80 51% 38% 46% 54% 46% 30% 30% 45%
Lower Leg 80 51% 38% 46% 54% 46% 30% 30% 45%
Foot 90 48% 37% 44% 51% 44% 30% 30% 43%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 78 52% 38% 46% 55% 46% 30% 30% 46%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 46% 75% 100% 75% 40% 40% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 90    
Endurance 60    
Coordination 90    
Quickness 80    
Focus 40    
Self 60    
Health 65 Regen/sec 0.1
Stamina 110 Regen/sec 0.6
Mana 80 Regen/sec 0.2

Skills

Melee Defense 121
Missile Defense 132
Arcane Lore 113
Magic Defense 78
Deception 70
Run 120
Creature Enchantment 37
Life Magic 37
War Magic 37
Heavy Weapons 130
Light Weapons 130
Finesse Weapons 127
Missile Weapons 135

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1373 Coordination Self I 2.05% Wiki
1397 Quickness Self I 2.05% Wiki
2 Strength Self I 2.05% Wiki
58 Acid Stream I 2.02% Wiki
86 Force Bolt I 2.02% Wiki
28 Frost Bolt I 2.02% Wiki
262 Defenselessness Other I 2.01% Wiki
15 Vulnerability Other I 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 2.5 - 10
Foot Bludgeon 2.5 - 10

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
320 Javelin javelin 60% Pierce 7.5 - 10 Wiki
348 Spear spear 50% Pierce 2.5 - 10 Wiki
362 Yari yari 50% Pierce 2.5 - 10 Wiki
317 Djarid djarid 40% Pierce 7.5 - 10 Wiki
92 Large Kite Shield shieldkitelarge 30% 40 Wiki
308 Budiaq budiaq 25% Pierce 2.5 - 10 Wiki
91 Kite Shield shieldkite 20% 20 Wiki
94 Large Round Shield shieldroundlarge 20% 40 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
9260 Small Sclavus Hide sclavushidesmall 3% Wiki
20861 Moons Stamp stampsymbol8 1% Wiki