Archfiend

ID 25803
Name Archfiend
Creature Type Skeleton
Code skeletonarchfiend
Level 160
Tier 6
XP 1500000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 575 6% 7% 3% 3% 7% 6% 4% 10%
Chest 575 6% 7% 3% 3% 7% 6% 4% 10%
Abdomen 575 6% 7% 3% 3% 7% 6% 4% 10%
Upper Arm 575 6% 7% 3% 3% 7% 6% 4% 10%
Lower Arm 575 6% 7% 3% 3% 7% 6% 4% 10%
Hand 575 6% 7% 3% 3% 7% 6% 4% 10%
Upper Leg 575 6% 7% 3% 3% 7% 6% 4% 10%
Lower Leg 575 6% 7% 3% 3% 7% 6% 4% 10%
Foot 575 6% 7% 3% 3% 7% 6% 4% 10%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 575 6% 7% 3% 3% 7% 6% 4% 10%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
55% 65% 25% 30% 65% 55% 40% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 232    
Endurance 248    
Coordination 308    
Quickness 315    
Focus 292    
Self 308    
Health 3300 Regen/sec 0
Stamina 4248 Regen/sec 0.1
Mana 428 Regen/sec 0.4

Skills

Melee Defense 541
Missile Defense 575
Magic Defense 446
Deception 120
Heavy Weapons 515
Light Weapons 515
Finesse Weapons 488
Missile Weapons 304
Shield 605

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

No spells found


Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 75 - 150
Foot Bludgeon 75 - 150

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
23135 Kite Shield shieldkitevod 100% 300 Wiki
15429 Deadly Arrow arrowdeadly 100% Pierce 18.2 - 26 Wiki
15438 Deadly Quarrel boltdeadly 100% Pierce 19.95 - 35 Wiki
23136 Tachi tachivod 30% Slash/Pierce 20 - 40 Wiki
23137 Yumi yumivod 30% Wiki
23131 Heavy Crossbow crossbowheavyvod 30% Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
9310 A Large Mnemosyne pyramidgreenlarge 10% Wiki
23108 Twisted Dark Key keytwisteddark 2% Wiki
23107 Mangled Dark Key keymangleddark 1% Wiki