Sam

ID 25756
Name Sam
Creature Type Snowman
Code snowmanguard
Level 60
Tier Not Set
XP 17500
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 130 34% 34% 26% INF% 63% 34% 34% 34%
Chest 140 32% 32% 25% INF% 61% 32% 32% 32%
Abdomen 150 31% 31% 24% INF% 60% 31% 31% 31%
Upper Arm 140 32% 32% 25% INF% 61% 32% 32% 32%
Lower Arm 140 32% 32% 25% INF% 61% 32% 32% 32%
Hand 140 32% 32% 25% INF% 61% 32% 32% 32%
Upper Leg 150 31% 31% 24% INF% 60% 31% 31% 31%
Lower Leg 150 31% 31% 24% INF% 60% 31% 31% 31%
Foot 150 31% 31% 24% INF% 60% 31% 31% 31%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 143 32% 32% 25% INF% 61% 32% 32% 32%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
80% 80% 51% Missing 100% 80% 80% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 300    
Endurance 300    
Coordination 300    
Quickness 300    
Focus 300    
Self 300    
Health 650 Regen/sec 0.1
Stamina 370 Regen/sec 0.6
Mana 500 Regen/sec 0.2

Skills

Melee Defense 350
Missile Defense 270
Arcane Lore 350
Magic Defense 360
Deception 100
Run 340
Creature Enchantment 400
Life Magic 400
War Magic 400
Light Weapons 350
Missile Weapons 300

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
71 Frost Bolt III 2.09% Wiki
66 Shock Wave III 2.09% Wiki
1309 Armor Self III 2.02% Wiki
1062 Cold Vulnerability Other III 2.02% Wiki
1091 Fire Protection Self III 2.02% Wiki
231 Vulnerability Other III 2.02% Wiki
72 Frost Bolt IV 2.02% Wiki
67 Shock Wave IV 2.02% Wiki
1836 Avalanche 2.01% Wiki
136 Frost Volley IV 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 11.25 - 45
Foot Bludgeon 11.25 - 45

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
5758 Carrot carrot 0% Wiki
5769 Iceball iceball 0% Wiki
5768 Poofy Snowball snowballpoofy 0% Wiki