Sishalti Tendril

ID 24868
Name Sishalti Tendril
Creature Type Slithis
Code sishaltitendril
Level 100
Tier 5
XP 31744
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 310 11% 13% 11% 5% 13% 12% 5% 18%
Tentacle 320 11% 13% 11% 5% 13% 12% 4% 17%
Upper Tentacle 320 11% 13% 11% 5% 13% 12% 4% 17%
Lower Tentacle 320 11% 13% 11% 5% 13% 12% 4% 17%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 318 11% 13% 11% 5% 13% 12% 4% 17%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
55% 75% 55% 25% 75% 65% 15% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 220    
Endurance 260    
Coordination 240    
Quickness 240    
Focus 240    
Self 280    
Health 440 Regen/sec 0.1
Stamina 460 Regen/sec 0.1
Mana 480 Regen/sec 0.4

Skills

Melee Defense 445
Missile Defense 486
Thrown Weapon 290
Unarmed Combat 428
Arcane Lore 270
Magic Defense 309
Deception 200
Creature Enchantment 330
Life Magic 330

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1174 Harm Other IV 2.1% Wiki
1310 Armor Self IV 2.02% Wiki
1263 Drain Mana Other IV 2.02% Wiki
174 Fester Other IV 2.02% Wiki
1159 Heal Self IV 2.02% Wiki
2761 Martyr's Hecatomb II 2.02% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Slash 35 - 140
Tentacle Bludgeon 140 - 140
Upper Tentacle Bludgeon 140 - 140
Lower Tentacle Bludgeon 35 - 140

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
4804 Slithis Spine slithisspine 0% Wiki