ID | 24479 |
---|---|
Name | Small Granite Golem |
Creature Type | Golem |
Code | golemgranitemini |
Level | 115 |
Tier | 5 |
XP | 125000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 320 | 7% | 15% | 10% | 3% | 5% | 9% | 5% | 17% |
Chest | 320 | 7% | 15% | 10% | 3% | 5% | 9% | 5% | 17% |
Abdomen | 320 | 7% | 15% | 10% | 3% | 5% | 9% | 5% | 17% |
Upper Arm | 320 | 7% | 15% | 10% | 3% | 5% | 9% | 5% | 17% |
Lower Arm | 320 | 7% | 15% | 10% | 3% | 5% | 9% | 5% | 17% |
Hand | 320 | 7% | 15% | 10% | 3% | 5% | 9% | 5% | 17% |
Upper Leg | 320 | 7% | 15% | 10% | 3% | 5% | 9% | 5% | 17% |
Lower Leg | 320 | 7% | 15% | 10% | 3% | 5% | 9% | 5% | 17% |
Foot | 320 | 7% | 15% | 10% | 3% | 5% | 9% | 5% | 17% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 320 | 7% | 15% | 10% | 3% | 5% | 9% | 5% | 17% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
53% | 100% | 90% | 10% | 40% | 33% | 40% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 290 | ||
---|---|---|---|
Endurance | 290 | ||
Coordination | 190 | ||
Quickness | 190 | ||
Focus | 190 | ||
Self | 190 | ||
Health | 555 | Regen/sec | 0.1 |
Stamina | 520 | Regen/sec | 1 |
Mana | 475 | Regen/sec | 0.4 |
Melee Defense | 427 |
---|---|
Missile Defense | 471 |
Arcane Lore | 253 |
Magic Defense | 304 |
Deception | 80 |
Jump | 250 |
Run | 200 |
Creature Enchantment | 270 |
Life Magic | 270 |
War Magic | 270 |
Light Weapons | 415 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
68 | Shock Wave V | 2.06% | Wiki |
96 | Whirling Blade V | 2.06% | Wiki |
1253 | Drain Stamina Other V | 2.02% | Wiki |
105 | Shock Blast V | 2.01% | Wiki |
1395 | Clumsiness Other V | 2.01% | Wiki |
1419 | Slowness Other V | 2.01% | Wiki |
233 | Vulnerability Other V | 2.01% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Bludgeon | 26.25 - 105 |
Foot | Bludgeon | 26.25 - 105 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
34275 | Ulgrim's Contest Mug | ace34275-ulgrimscontestmug | 25% | Wiki |
3671 | Granite Heart | golemheartgranite | 5% | Wiki |
6353 | Pyreal Mote | pyrealmote | 3% | Wiki |