Small Coral Golem

ID 24478
Name Small Coral Golem
Creature Type Golem
Code golemcoralmini
Level 100
Tier 5
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 350 6% 16% 12% 9% 9% 9% 9% 16%
Chest 350 6% 16% 12% 9% 9% 9% 9% 16%
Abdomen 350 6% 16% 12% 9% 9% 9% 9% 16%
Upper Arm 350 6% 16% 12% 9% 9% 9% 9% 16%
Lower Arm 350 6% 16% 12% 9% 9% 9% 9% 16%
Hand 350 6% 16% 12% 9% 9% 9% 9% 16%
Upper Leg 350 6% 16% 12% 9% 9% 9% 9% 16%
Lower Leg 350 6% 16% 12% 9% 9% 9% 9% 16%
Foot 350 6% 16% 12% 9% 9% 9% 9% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 350 6% 16% 12% 9% 9% 9% 9% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
33% 100% 67% 50% 50% 50% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 280    
Endurance 280    
Coordination 180    
Quickness 180    
Focus 180    
Self 180    
Health 540 Regen/sec 0.2
Stamina 500 Regen/sec 0.1
Mana 455 Regen/sec 0.4

Skills

Melee Defense 375
Missile Defense 427
Arcane Lore 360
Magic Defense 281
Deception 100
Jump 240
Run 190
Life Magic 200
War Magic 200
Light Weapons 343

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1794 Acid Streak V 2.08% Wiki
62 Acid Stream V 2.08% Wiki
525 Acid Vulnerability Other V 2% Wiki
1311 Armor Self V 2% Wiki
1241 Drain Health Other V 2% Wiki
1160 Heal Self V 2% Wiki
1326 Imperil Other V 2% Wiki
278 Magic Resistance Self V 2% Wiki
284 Magic Yield Other V 2% Wiki
1342 Weakness Other V 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 25 - 100
Foot Bludgeon 25 - 100

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
34275 Ulgrim's Contest Mug ace34275-ulgrimscontestmug 25% Wiki
7605 Coral Heart golemheartcoral 5% Wiki
6353 Pyreal Mote pyrealmote 4% Wiki