Banderling Aggressor

ID 24274
Name Banderling Aggressor
Creature Type Banderling
Code banderlingaggressor
Level 135
Tier 6
XP 250000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 350 22% 13% 25% 39% 12% 33% 11% 16%
Chest 350 22% 13% 25% 39% 12% 33% 11% 16%
Abdomen 350 22% 13% 25% 39% 12% 33% 11% 16%
Upper Arm 350 22% 13% 25% 39% 12% 33% 11% 16%
Lower Arm 350 22% 13% 25% 39% 12% 33% 11% 16%
Hand 350 22% 13% 25% 39% 12% 33% 11% 16%
Upper Leg 350 22% 13% 25% 39% 12% 33% 11% 16%
Lower Leg 350 22% 13% 25% 39% 12% 33% 11% 16%
Foot 350 22% 13% 25% 39% 12% 33% 11% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 350 22% 13% 25% 39% 12% 33% 11% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
76% 50% 65% 132% 65% 88% 76% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 275    
Endurance 220    
Coordination 200    
Quickness 200    
Focus 120    
Self 100    
Health 610 Regen/sec 0.1
Stamina 820 Regen/sec 1
Mana 500 Regen/sec 0.4

Skills

Melee Defense 463
Missile Defense 520
Arcane Lore 190
Magic Defense 376
Deception 40
Jump 278
Run 240
Creature Enchantment 290
Life Magic 290
War Magic 290
Light Weapons 466
Missile Weapons 290

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
2056 Ataxia 2.08% Wiki
2084 Belly of Lead 2.08% Wiki
2144 Crushing Shame 2.08% Wiki
2074 Gossamer Flesh 2.08% Wiki
2088 Senescence 2.08% Wiki
69 Shock Wave VI 2.08% Wiki
2164 Swordsman's Gift 2.08% Wiki
2166 Tusker's Gift 2.08% Wiki
97 Whirling Blade VI 2.08% Wiki
2073 Adja's Intervention 2.01% Wiki
1242 Drain Health Other VI 2.01% Wiki
2328 Vitality Siphon 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 3.75 - 15
Foot Bludgeon 3.75 - 15

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
8144 Banderling Head banderlinghead 5% Wiki
24477 Sturdy Steel Key keychestextreme 4% Wiki
24831 Banderling Aggressor Scalp banderlingscalpaggressor 3% Wiki