Crystal Moiety

ID 24133
Name Crystal Moiety
Creature Type Crystal
Code crystalmoiety
Level 125
Tier 5
XP 500000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 275 20% 20% 20% 13% INF% 5% 0% 20%
Front Leg 275 20% 20% 20% 13% INF% 5% 0% 20%
Front Foot 275 20% 20% 20% 13% INF% 5% 0% 20%
Rear Leg 275 20% 20% 20% 13% INF% 5% 0% 20%
Rear Foot 275 20% 20% 20% 13% INF% 5% 0% 20%
Torso 275 20% 20% 20% 13% INF% 5% 0% 20%
Tail 275 20% 20% 20% 13% INF% 5% 0% 20%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 275 20% 20% 20% 13% INF% 5% INF% 20%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 100% 65% Missing 30% 65% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 200    
Endurance 200    
Coordination 200    
Quickness 210    
Focus 240    
Self 300    
Health 350 Regen/sec 1
Stamina 500 Regen/sec 1
Mana 800 Regen/sec 0.4

Skills

Melee Defense 502
Missile Defense 507
Magic Defense 339
Deception 200
Run 310
Creature Enchantment 265
Life Magic 265
War Magic 265
Light Weapons 413

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
2745 Flame Arc VII 2.1% Wiki
2128 Ilservian's Flame 2.1% Wiki
2129 Sizzling Fury 2.1% Wiki
1242 Drain Health Other VI 2.08% Wiki
1396 Clumsiness Other VI 2.08% Wiki
1468 Feeblemind Other VI 2.08% Wiki
1108 Fire Vulnerability Other VI 2.08% Wiki
1161 Heal Self VI 2.08% Wiki
1327 Imperil Other VI 2.08% Wiki
170 Regeneration Self VI 2.08% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Bludgeon 12.5 - 50
Front Foot Bludgeon 12.5 - 50
Rear Foot Bludgeon 20 - 80
Tail Bludgeon 20 - 80

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6056 Small Shard shardcrystalsmall 4% Wiki
23850 Brilliant Shard shardarmor 0.6% Wiki
23855 Charged Shard shardlightning 0.6% Wiki
23854 Chilled Shard shardfrost 0.6% Wiki
23856 Hardened Shard shardpiercing 0.6% Wiki
23852 Plated Shard shardbludgeon 0.6% Wiki
23849 Scored Shard shardacid 0.6% Wiki
23853 Seared Shard shardflame 0.6% Wiki
23851 Solid Shard shardblade 0.6% Wiki