Virindi Interrogator

ID 24036
Name Virindi Interrogator
Creature Type Virindi
Code virindiinterrogator
Level 100
Tier 5
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 170 28% 28% 28% 18% 28% 28% 18% 28%
Chest 170 28% 28% 28% 18% 28% 28% 18% 28%
Abdomen 170 28% 28% 28% 18% 28% 28% 18% 28%
Upper Arm 150 31% 31% 31% 19% 31% 31% 19% 31%
Lower Arm 150 31% 31% 31% 19% 31% 31% 19% 31%
Hand 150 31% 31% 31% 19% 31% 31% 19% 31%
Tail 150 31% 31% 31% 19% 31% 31% 19% 31%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 159 30% 30% 30% 19% 30% 30% 19% 30%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 100% 50% 100% 100% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 200    
Endurance 150    
Coordination 250    
Quickness 240    
Focus 300    
Self 300    
Health 350 Regen/sec 0.1
Stamina 300 Regen/sec 0.1
Mana 500 Regen/sec 0.4

Skills

Melee Defense 453
Missile Defense 493
Arcane Lore 400
Magic Defense 286
Deception 250
Run 330
Creature Enchantment 275
Life Magic 275
War Magic 275
Light Weapons 405

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
83 Flame Bolt IV 2.11% Wiki
67 Shock Wave IV 2.11% Wiki
1442 Bafflement Other IV 2.04% Wiki
1051 Bludgeoning Vulnerability Other IV 2.04% Wiki
1466 Feeblemind Other IV 2.04% Wiki
1106 Fire Vulnerability Other IV 2.04% Wiki
1325 Imperil Other IV 2.04% Wiki
283 Magic Yield Other IV 2.04% Wiki
1341 Weakness Other IV 2.04% Wiki
518 Acid Protection Self IV 2% Wiki
1310 Armor Self IV 2% Wiki
1112 Blade Protection Self IV 2% Wiki
1021 Bludgeoning Protection Self IV 2% Wiki
1033 Cold Protection Self IV 2% Wiki
1240 Drain Health Other IV 2% Wiki
1092 Fire Protection Self IV 2% Wiki
1159 Heal Self IV 2% Wiki
1069 Lightning Protection Self IV 2% Wiki
277 Magic Resistance Self IV 2% Wiki
1136 Piercing Protection Self IV 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Slash 6.25 - 25

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
24128 A Virindi Signet virindisignet 40% Wiki
9290 Virindi Directive Key keyfragmentdirective 3% Wiki