Crystal Shard

ID 23616
Name Crystal Shard
Creature Type Crystal
Code crystalshard
Level 100
Tier 5
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 250 21% 21% 21% 14% 16% 6% 0% 21%
Front Leg 250 21% 21% 21% 14% 16% 6% 0% 21%
Front Foot 250 21% 21% 21% 14% 16% 6% 0% 21%
Rear Leg 250 21% 21% 21% 14% 16% 6% 0% 21%
Rear Foot 250 21% 21% 21% 14% 16% 6% 0% 21%
Torso 250 21% 21% 21% 14% 16% 6% 0% 21%
Tail 250 21% 21% 21% 14% 16% 6% 0% 21%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 250 21% 21% 21% 14% 16% 6% INF% 21%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 100% 65% 90% 30% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 190    
Endurance 190    
Coordination 200    
Quickness 210    
Focus 210    
Self 280    
Health 215 Regen/sec 2
Stamina 490 Regen/sec 1
Mana 780 Regen/sec 0.4

Skills

Melee Defense 362
Missile Defense 442
Magic Defense 292
Deception 200
Run 310
Creature Enchantment 253
Life Magic 253
War Magic 253
Light Weapons 410

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
525 Acid Vulnerability Other V 2.08% Wiki
1395 Clumsiness Other V 2.08% Wiki
1064 Cold Vulnerability Other V 2.08% Wiki
1241 Drain Health Other V 2.08% Wiki
1467 Feeblemind Other V 2.08% Wiki
1107 Fire Vulnerability Other V 2.08% Wiki
1160 Heal Self V 2.08% Wiki
1088 Lightning Vulnerability Other V 2.08% Wiki
169 Regeneration Self V 2.08% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Bludgeon 12.5 - 50
Front Foot Bludgeon 12.5 - 50
Rear Foot Bludgeon 12.5 - 50
Tail Bludgeon 12.5 - 50

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
23850 Brilliant Shard shardarmor 0.6% Wiki
23855 Charged Shard shardlightning 0.6% Wiki
23854 Chilled Shard shardfrost 0.6% Wiki
23856 Hardened Shard shardpiercing 0.6% Wiki
23852 Plated Shard shardbludgeon 0.6% Wiki
23849 Scored Shard shardacid 0.6% Wiki
23853 Seared Shard shardflame 0.6% Wiki
23851 Solid Shard shardblade 0.6% Wiki