Crystal Shard Sentinel

ID 23549
Name Crystal Shard Sentinel
Creature Type Crystal
Code crystalshardsentinel
Level 160
Tier 6
XP 500000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 250 21% 21% 21% 12% INF% 3% 21% 21%
Front Leg 250 21% 21% 21% 12% INF% 3% 21% 21%
Front Foot 250 21% 21% 21% 12% INF% 3% 21% 21%
Rear Leg 250 21% 21% 21% 12% INF% 3% 21% 21%
Rear Foot 250 21% 21% 21% 12% INF% 3% 21% 21%
Torso 250 21% 21% 21% 12% INF% 3% 21% 21%
Tail 250 21% 21% 21% 12% INF% 3% 21% 21%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 250 21% 21% 21% 12% INF% 3% 21% 21%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 100% 65% Missing 30% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 220    
Endurance 220    
Coordination 230    
Quickness 240    
Focus 350    
Self 350    
Health 200 Regen/sec 0.2
Stamina 300 Regen/sec 1
Mana 500 Regen/sec 0.6

Skills

Melee Defense 407
Missile Defense 644
Magic Defense 500
Deception 200
Run 340
War Magic 319
Light Weapons 500

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
2717 Acid Arc VII 2.13% Wiki
2121 Corrosive Flash 2.13% Wiki
2745 Flame Arc VII 2.13% Wiki
2731 Frost Arc VII 2.13% Wiki
2141 Lhen's Flare 2.13% Wiki
2737 Lightning Arc VI 2.13% Wiki
2129 Sizzling Fury 2.13% Wiki
2137 Sudden Frost 2.13% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Bludgeon 6.25 - 25
Front Leg Bludgeon 25 - 25
Front Foot Bludgeon 6.25 - 25
Rear Leg Bludgeon 25 - 25
Rear Foot Bludgeon 6.25 - 25
Torso Bludgeon 25 - 25
Tail Bludgeon 6.25 - 25

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6056 Small Shard shardcrystalsmall 0.5% Wiki