Shadow Phantom

ID 23089
Name Shadow Phantom
Creature Type Shadow
Code shadowphantom
Level 115
Tier 5
XP 125000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 500 12% 9% 7% 2% 11% 3% 8% 12%
Chest 500 12% 9% 7% 2% 11% 3% 8% 12%
Abdomen 500 12% 9% 7% 2% 11% 3% 8% 12%
Upper Arm 500 12% 9% 7% 2% 11% 3% 8% 12%
Lower Arm 500 12% 9% 7% 2% 11% 3% 8% 12%
Hand 500 12% 9% 7% 2% 11% 3% 8% 12%
Upper Leg 500 12% 9% 7% 2% 11% 3% 8% 12%
Lower Leg 500 12% 9% 7% 2% 11% 3% 8% 12%
Foot 60 53% 40% 29% 6% 50% 12% 30% 53%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 451 17% 12% 9% 2% 15% 4% 10% 17%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 70% 50% 10% 100% 20% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 150    
Endurance 170    
Coordination 190    
Quickness 210    
Focus 170    
Self 120    
Health 480 Regen/sec 0.1
Stamina 620 Regen/sec 0.5
Mana 590 Regen/sec 0.2

Skills

Melee Defense 443
Missile Defense 490
Arcane Lore 257
Magic Defense 284
Deception 90
Creature Enchantment 298
Life Magic 298
War Magic 298
Heavy Weapons 421
Light Weapons 421
Finesse Weapons 426
Missile Weapons 315

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
91 Force Bolt VI 2.04% Wiki
74 Frost Bolt VI 2.04% Wiki
80 Lightning Bolt VI 2.04% Wiki
97 Whirling Blade VI 2.04% Wiki
267 Defenselessness Other VI 2.01% Wiki
285 Magic Yield Other VI 2.01% Wiki
234 Vulnerability Other VI 2.01% Wiki
1242 Drain Health Other VI 2.01% Wiki
1265 Drain Mana Other VI 2.01% Wiki
1254 Drain Stamina Other VI 2.01% Wiki
1161 Heal Self VI 2.01% Wiki
154 Blade Volley VI 2.01% Wiki
146 Flame Volley VI 2.01% Wiki
138 Frost Volley VI 2.01% Wiki
142 Lightning Volley VI 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 12.5 - 50
Foot Bludgeon 15 - 60

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
23135 Kite Shield shieldkitevod 100% 300 Wiki
15429 Deadly Arrow arrowdeadly 100% Pierce 18.2 - 26 Wiki
15438 Deadly Quarrel boltdeadly 100% Pierce 19.95 - 35 Wiki
23136 Tachi tachivod 30% Slash/Pierce 20 - 40 Wiki
23137 Yumi yumivod 30% Wiki
23131 Heavy Crossbow crossbowheavyvod 30% Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6058 Dark Shard shardshadowshard 4% Wiki
6876 Sturdy Iron Key keychesthigh 4% Wiki
27388 Dark Towers gemquestdarktowers 0.5% Wiki