Mist Golem

ID 22933
Name Mist Golem
Creature Type Golem
Code golemmist
Level 80
Tier 3
XP 30000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 250 3% 3% 3% 35% 12% 21% 25% 21%
Chest 250 3% 3% 3% 35% 12% 21% 25% 21%
Abdomen 250 3% 3% 3% 35% 12% 21% 25% 21%
Upper Arm 250 3% 3% 3% 35% 12% 21% 25% 21%
Lower Arm 250 3% 3% 3% 35% 12% 21% 25% 21%
Hand 250 3% 3% 3% 35% 12% 21% 25% 21%
Upper Leg 250 3% 3% 3% 35% 12% 21% 25% 21%
Lower Leg 250 3% 3% 3% 35% 12% 21% 25% 21%
Foot 250 3% 3% 3% 35% 12% 21% 25% 21%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 250 3% 3% 3% 35% 12% 21% 25% 21%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
10% 10% 10% 100% 50% 80% 85% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 160    
Endurance 190    
Coordination 90    
Quickness 80    
Focus 150    
Self 150    
Health 275 Regen/sec 0.2
Stamina 390 Regen/sec 0.1
Mana 350 Regen/sec 0.4

Skills

Melee Defense 197
Missile Defense 299
Arcane Lore 275
Magic Defense 213
Deception 10
Jump 135
Run 90
Creature Enchantment 160
Life Magic 160
War Magic 160
Light Weapons 183

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
83 Flame Bolt IV 2.08% Wiki
1105 Fire Vulnerability Other III 2.06% Wiki
1325 Imperil Other IV 2.06% Wiki
1418 Slowness Other IV 2.06% Wiki
1341 Weakness Other IV 2.06% Wiki
1310 Armor Self IV 2% Wiki
1240 Drain Health Other IV 2% Wiki
1159 Heal Self IV 2% Wiki
276 Magic Resistance Self III 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 13.75 - 55
Foot Bludgeon 13.75 - 55

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6353 Pyreal Mote pyrealmote 4% Wiki
45876 Scarlet Red Letter ace45876-scarletredletter 3% Wiki
45875 Lucky Gold Letter ace45875-luckygoldletter 1% Wiki
6876 Sturdy Iron Key keychesthigh 1% Wiki