Paroxysm Shadow

ID 22912
Name Paroxysm Shadow
Creature Type Shadow
Code shadowparoximstealth
Level 100
Tier 5
XP 25000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 250 21% 15% 11% 3% 18% 5% 5% 21%
Chest 250 21% 15% 11% 3% 18% 5% 5% 21%
Abdomen 250 21% 15% 11% 3% 18% 5% 5% 21%
Upper Arm 250 21% 15% 11% 3% 18% 5% 5% 21%
Lower Arm 250 21% 15% 11% 3% 18% 5% 5% 21%
Hand 250 21% 15% 11% 3% 18% 5% 5% 21%
Upper Leg 250 21% 15% 11% 3% 18% 5% 5% 21%
Lower Leg 250 21% 15% 11% 3% 18% 5% 5% 21%
Foot 250 21% 15% 11% 3% 18% 5% 5% 21%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 250 21% 15% 11% 3% 18% 5% 5% 21%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 65% 50% 10% 100% 20% 20% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 200    
Endurance 250    
Coordination 230    
Quickness 210    
Focus 245    
Self 305    
Health 525 Regen/sec 0.1
Stamina 500 Regen/sec 0.5
Mana 705 Regen/sec 0.2

Skills

Axe 323
Bow 335
Crossbow 315
Dagger 327
Mace 323
Melee Defense 350
Missile Defense 380
Spear 323
Staff 323
Sword 323
Unarmed Combat 350
Arcane Lore 314
Magic Defense 325
Deception 150
Creature Enchantment 370
Life Magic 370
War Magic 370

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1325 Imperil Other IV 2.2% Wiki
83 Flame Bolt IV 2.03% Wiki
89 Force Bolt IV 2.03% Wiki
72 Frost Bolt IV 2.03% Wiki
78 Lightning Bolt IV 2.03% Wiki
95 Whirling Blade IV 2.03% Wiki
1394 Clumsiness Other IV 2.02% Wiki
1466 Feeblemind Other IV 2.02% Wiki
1174 Harm Other IV 2.02% Wiki
283 Magic Yield Other IV 2.02% Wiki
232 Vulnerability Other IV 2.02% Wiki
1159 Heal Self IV 2.02% Wiki
1087 Lightning Vulnerability Other IV 2.02% Wiki
1240 Drain Health Other IV 2.01% Wiki
152 Blade Volley IV 2% Wiki
144 Flame Volley IV 2% Wiki
148 Force Volley IV 2% Wiki
136 Frost Volley IV 2% Wiki
140 Lightning Volley IV 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 16.25 - 65
Foot Bludgeon 16.25 - 65

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6058 Dark Shard shardshadowshard 1.5% Wiki
6876 Sturdy Iron Key keychesthigh 1% Wiki
9292 Virindi Singularity Key keyfragmentsingularity 1% Wiki