Dark Guardian

ID 22904
Name Dark Guardian
Creature Type Undead
Code darkrevenantguardian
Level 160
Tier 6
XP 1500000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 500 13% 11% 10% 5% 16% 12% 13% 12%
Chest 500 13% 11% 10% 5% 16% 12% 13% 12%
Abdomen 500 13% 11% 10% 5% 16% 12% 13% 12%
Upper Arm 500 13% 11% 10% 5% 16% 12% 13% 12%
Lower Arm 500 13% 11% 10% 5% 16% 12% 13% 12%
Hand 500 13% 11% 10% 5% 16% 12% 13% 12%
Upper Leg 500 13% 11% 10% 5% 16% 12% 13% 12%
Lower Leg 500 13% 11% 10% 5% 16% 12% 13% 12%
Foot 500 13% 11% 10% 5% 16% 12% 13% 12%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 500 13% 11% 10% 5% 16% 12% 13% 12%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
90% 70% 50% 15% 90% 75% 85% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 320    
Endurance 340    
Coordination 400    
Quickness 280    
Focus 470    
Self 450    
Health 2840 Regen/sec 3
Stamina 3000 Regen/sec 30
Mana 2450 Regen/sec 0.4

Skills

Melee Defense 527
Missile Defense 546
Magic Defense 410
Deception 100
Creature Enchantment 470
Item Enchantment 470
Life Magic 470
War Magic 470
Heavy Weapons 553
Light Weapons 553
Finesse Weapons 540
Missile Weapons 400
Shield 713

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
2084 Belly of Lead 2.04% Wiki
1242 Drain Health Other VI 2.04% Wiki
1254 Drain Stamina Other VI 2.04% Wiki
176 Fester Other VI 2.04% Wiki
1161 Heal Self VI 2.04% Wiki
2088 Senescence 2.04% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 20 - 80
Foot Bludgeon 20 - 80

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
23135 Kite Shield shieldkitevod 100% 300 Wiki
15429 Deadly Arrow arrowdeadly 100% Pierce 18.2 - 26 Wiki
15438 Deadly Quarrel boltdeadly 100% Pierce 19.95 - 35 Wiki
23136 Tachi tachivod 30% Slash/Pierce 20 - 40 Wiki
23137 Yumi yumivod 30% Wiki
23131 Heavy Crossbow crossbowheavyvod 30% Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
9310 A Large Mnemosyne pyramidgreenlarge 10% Wiki
7045 Dark Revenant Thighbone revenantthighbonedark 5% Wiki
23108 Twisted Dark Key keytwisteddark 2% Wiki
23107 Mangled Dark Key keymangleddark 1% Wiki