Banderling Hierophant

ID 22897
Name Banderling Hierophant
Creature Type Banderling
Code banderlingheirophant
Level 160
Tier 6
XP 1500000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 750 11% 7% 11% 11% 10% 7% 9% 8%
Chest 750 11% 7% 11% 11% 10% 7% 9% 8%
Abdomen 750 11% 7% 11% 11% 10% 7% 9% 8%
Upper Arm 750 11% 7% 11% 11% 10% 7% 9% 8%
Lower Arm 750 11% 7% 11% 11% 10% 7% 9% 8%
Hand 750 11% 7% 11% 11% 10% 7% 9% 8%
Upper Leg 750 11% 7% 11% 11% 10% 7% 9% 8%
Lower Leg 750 11% 7% 11% 11% 10% 7% 9% 8%
Foot 750 11% 7% 11% 11% 10% 7% 9% 8%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 750 11% 7% 11% 11% 10% 7% 9% 8%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
75% 50% 55% 75% 105% 35% 125% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 350    
Endurance 300    
Coordination 370    
Quickness 310    
Focus 275    
Self 275    
Health 2000 Regen/sec 6
Stamina 3000 Regen/sec 5
Mana 275 Regen/sec 0.4

Skills

Melee Defense 554
Missile Defense 580
Arcane Lore 292
Magic Defense 376
Deception 40
Jump 400
Run 350
Creature Enchantment 348
Life Magic 348
War Magic 348
Light Weapons 523
Missile Weapons 475

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
2056 Ataxia 2.07% Wiki
2084 Belly of Lead 2.07% Wiki
267 Defenselessness Other VI 2.07% Wiki
85 Flame Bolt VI 2.07% Wiki
74 Frost Bolt VI 2.07% Wiki
2168 Gelidite's Gift 2.07% Wiki
2074 Gossamer Flesh 2.07% Wiki
2170 Inferno's Gift 2.07% Wiki
285 Magic Yield Other VI 2.07% Wiki
2088 Senescence 2.07% Wiki
234 Vulnerability Other VI 2.07% Wiki
1241 Drain Health Other V 2.05% Wiki
1176 Harm Other VI 2.05% Wiki
1161 Heal Self VI 2.05% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 27.5 - 110
Foot Bludgeon 32.5 - 130

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
23127 Flaming Club clubfirevod 25% Fire 20.4 - 34 Wiki
23128 Frost Club clubfrostvod 25% Cold 20.4 - 34 Wiki
23130 Frost Throwing Club clubthrowingfrostvod 20% Cold 36 - 48 Wiki
23129 Fire Throwing Club clubthrowingfirevod 20% Fire 36 - 48 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3693 Banderling Scalp banderlingscalp 30% Wiki
7825 Brown Beans cacaobeans 10% Wiki
23108 Twisted Dark Key keytwisteddark 2% Wiki
23107 Mangled Dark Key keymangleddark 1% Wiki