Seared Guard

ID 22052
Name Seared Guard
Creature Type Skeleton
Code skeletonsearednew
Level 80
Tier 5
XP 30000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 190 22% 41% 10% 15% 15% 19% 15% 26%
Chest 180 23% 43% 11% 15% 15% 20% 15% 27%
Abdomen 180 23% 43% 11% 15% 15% 20% 15% 27%
Upper Arm 180 23% 43% 11% 15% 15% 20% 15% 27%
Lower Arm 170 24% 44% 11% 16% 16% 20% 16% 28%
Hand 180 23% 43% 11% 15% 15% 20% 15% 27%
Upper Leg 180 23% 43% 11% 15% 15% 20% 15% 27%
Lower Leg 180 23% 43% 11% 15% 15% 20% 15% 27%
Foot 190 22% 41% 10% 15% 15% 19% 15% 26%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 181 23% 43% 11% 15% 15% 20% 15% 27%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
58% 100% 25% 30% 25% 42% 40% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 115    
Endurance 125    
Coordination 165    
Quickness 170    
Focus 135    
Self 145    
Health 283 Regen/sec 0
Stamina 425 Regen/sec 0.1
Mana 195 Regen/sec 0.4

Skills

Melee Defense 322
Missile Defense 307
Magic Defense 240
Deception 120
Life Magic 270
Heavy Weapons 303
Light Weapons 303
Finesse Weapons 322
Missile Weapons 323

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1241 Drain Health Other V 2% Wiki
1160 Heal Self V 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 3.75 - 15
Foot Bludgeon 3.75 - 15

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
5305 Greater Fire Arrow arrowgreaterfire 100% Fire 10.5 - 14 Wiki
23736 Yumi yumimonstermid 50% Wiki
23686 Kite Shield shieldkitemonstermid 50% 30 Wiki
23708 Fire Tachi tachifiredrudgemid 50% Fire 14 - 28 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3687 Skeleton's Skull skull 10% Wiki
7973 Flaming Tachi tachifiremonsteronly2 0% Wiki