Coral Golem Viceroy

ID 22001
Name Coral Golem Viceroy
Creature Type Golem
Code golemcoralviceroyportal1
Level 110
Tier 5
XP 299711
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 350 10% 8% 9% 9% 9% 9% 18% 16%
Chest 350 10% 8% 9% 9% 9% 9% 18% 16%
Abdomen 350 10% 8% 9% 9% 9% 9% 18% 16%
Upper Arm 350 10% 8% 9% 9% 9% 9% 18% 16%
Lower Arm 350 10% 8% 9% 9% 9% 9% 18% 16%
Hand 350 10% 8% 9% 9% 9% 9% 18% 16%
Upper Leg 350 10% 8% 9% 9% 9% 9% 18% 16%
Lower Leg 350 10% 8% 9% 9% 9% 9% 18% 16%
Foot 350 10% 8% 9% 9% 9% 9% 18% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 350 10% 8% 9% 9% 9% 9% 18% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
50% 50% 50% 50% 50% 50% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
25% 25% 25%

Attributes

Strength 360    
Endurance 400    
Coordination 260    
Quickness 260    
Focus 260    
Self 260    
Health 10000 Regen/sec 0.1
Stamina 10000 Regen/sec 0.1
Mana 1100 Regen/sec 0.1

Skills

Melee Defense 470
Missile Defense 484
Unarmed Combat 450
Arcane Lore 387
Magic Defense 314
Deception 100
Jump 320
Run 270
Creature Enchantment 310
Item Enchantment 310
Life Magic 310
War Magic 310

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
62 Acid Stream V 2.08% Wiki
63 Acid Stream VI 2.08% Wiki
524 Acid Vulnerability Other IV 2% Wiki
1311 Armor Self V 2% Wiki
1241 Drain Health Other V 2% Wiki
1160 Heal Self V 2% Wiki
1325 Imperil Other IV 2% Wiki
278 Magic Resistance Self V 2% Wiki
284 Magic Yield Other V 2% Wiki
1342 Weakness Other V 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 22.5 - 90
Foot Bludgeon 22.5 - 90

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6354 Pyreal Nugget pyrealnugget 20% Wiki