ID | 21552 |
---|---|
Name | Tempest Wisp |
Creature Type | Wisp |
Code | wisptempest |
Level | 115 |
Tier | 5 |
XP | 125000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 250 | 21% | 22% | 22% | 22% | 22% | 22% | 4% | 21% |
Torso | 250 | 21% | 22% | 22% | 22% | 22% | 22% | 4% | 21% |
Tail | 250 | 21% | 22% | 22% | 22% | 22% | 22% | 4% | 21% |
Wings | 250 | 21% | 22% | 22% | 22% | 22% | 22% | 4% | 21% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 250 | 21% | 22% | 22% | 22% | 22% | 22% | 4% | 21% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
100% | 90% | 90% | 90% | 90% | 90% | 30% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 220 | ||
---|---|---|---|
Endurance | 250 | ||
Coordination | 250 | ||
Quickness | 400 | ||
Focus | 210 | ||
Self | 210 | ||
Health | 375 | Regen/sec | 0.1 |
Stamina | 450 | Regen/sec | 1 |
Mana | 310 | Regen/sec | 0.2 |
Melee Defense | 492 |
---|---|
Missile Defense | 505 |
Arcane Lore | 370 |
Magic Defense | 305 |
Deception | 100 |
Run | 450 |
Creature Enchantment | 255 |
Life Magic | 255 |
War Magic | 255 |
Light Weapons | 241 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
1241 | Drain Health Other V | 2.67% | Wiki |
1264 | Drain Mana Other V | 2.67% | Wiki |
1253 | Drain Stamina Other V | 2.67% | Wiki |
1395 | Clumsiness Other V | 2.17% | Wiki |
1199 | Enfeeble Other V | 2.17% | Wiki |
1175 | Harm Other V | 2.17% | Wiki |
222 | Mana Depletion Other V | 2.17% | Wiki |
1223 | Mana Drain Other V | 2.17% | Wiki |
79 | Lightning Bolt V | 2.15% | Wiki |
1160 | Heal Self V | 2.1% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Head | Electric | 25 - 50 |
Tail | Electric | 1.25 - 5 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
6876 | Sturdy Iron Key | keychesthigh | 1% | Wiki |