| ID | 21549 |
|---|---|
| Name | Corrosion Wisp |
| Creature Type | Wisp |
| Code | wispcorrosion |
| Level | 100 |
| Tier | 5 |
| XP | 80000 |
| Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
| Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|---|---|
| Head | 50 | 57% | 55% | 55% | 55% | 55% | 12% | 55% | 57% |
| Torso | 50 | 57% | 55% | 55% | 55% | 55% | 12% | 55% | 57% |
| Tail | 50 | 57% | 55% | 55% | 55% | 55% | 12% | 55% | 57% |
| Wings | 40 | 63% | 60% | 60% | 60% | 60% | 14% | 60% | 63% |
| Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
| Average | 48 | 59% | 56% | 56% | 56% | 56% | 13% | 56% | 59% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
| Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|
| 100% | 90% | 90% | 90% | 90% | 30% | 90% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
| Drain Health | Drain Stamina | Drain Mana |
|---|---|---|
| 100% | 100% | 100% |
| Strength | 220 | ||
|---|---|---|---|
| Endurance | 250 | ||
| Coordination | 250 | ||
| Quickness | 400 | ||
| Focus | 210 | ||
| Self | 210 | ||
| Health | 325 | Regen/sec | 0.1 |
| Stamina | 450 | Regen/sec | 1 |
| Mana | 310 | Regen/sec | 0.2 |
| Melee Defense | 482 |
|---|---|
| Missile Defense | 500 |
| Arcane Lore | 370 |
| Magic Defense | 290 |
| Deception | 100 |
| Run | 450 |
| Creature Enchantment | 255 |
| Life Magic | 255 |
| War Magic | 255 |
| Light Weapons | 241 |
This is the set of spells the creature has a chance to cast during each cast attempt.
| ID | Name | Probability | Links |
|---|---|---|---|
| 1241 | Drain Health Other V | 2.67% | Wiki |
| 1264 | Drain Mana Other V | 2.67% | Wiki |
| 1253 | Drain Stamina Other V | 2.67% | Wiki |
| 1371 | Frailty Other V | 2.67% | Wiki |
| 1199 | Enfeeble Other V | 2.17% | Wiki |
| 1175 | Harm Other V | 2.17% | Wiki |
| 222 | Mana Depletion Other V | 2.17% | Wiki |
| 1223 | Mana Drain Other V | 2.17% | Wiki |
| 62 | Acid Stream V | 2.15% | Wiki |
| 1160 | Heal Self V | 2.1% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
| Body Part | Damage Type | Amount |
|---|---|---|
| Head | Acid | 25 - 50 |
| Tail | Acid | 1.25 - 5 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
| ID | Name | Code | Drop Chance | Links |
|---|---|---|---|---|
| 6876 | Sturdy Iron Key | keychesthigh | 1% | Wiki |