Gelid

ID 21167
Name Gelid
Creature Type FrostElemental
Code frostelementalgelid-nosummon
Level 115
Tier 5
XP 56230
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 420 4% 4% 4% INF% 5% 4% 4% 14%
Chest 420 4% 4% 4% INF% 5% 4% 4% 14%
Abdomen 420 4% 4% 4% INF% 5% 4% 4% 14%
Upper Arm 420 4% 4% 4% INF% 5% 4% 4% 14%
Lower Arm 420 4% 4% 4% INF% 5% 4% 4% 14%
Hand 420 4% 4% 4% INF% 5% 4% 4% 14%
Upper Leg 420 4% 4% 4% INF% 5% 4% 4% 14%
Lower Leg 420 4% 4% 4% INF% 5% 4% 4% 14%
Foot 420 4% 4% 4% INF% 5% 4% 4% 14%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 420 4% 4% 4% INF% 5% 4% 4% 14%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
25% 25% 25% Missing 40% 25% 25% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
25% 25% 100%

Attributes

Strength 250    
Endurance 200    
Coordination 280    
Quickness 220    
Focus 200    
Self 200    
Health 400 Regen/sec 0.2
Stamina 400 Regen/sec 0.1
Mana 500 Regen/sec 0.4

Skills

Melee Defense 497
Missile Defense 515
Arcane Lore 192
Magic Defense 327
Deception 150
Run 320
Creature Enchantment 290
Life Magic 290
War Magic 290
Light Weapons 477
Missile Weapons 195

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
74 Frost Bolt VI 2.14% Wiki
1064 Cold Vulnerability Other V 2.02% Wiki
1326 Imperil Other V 2.02% Wiki
1419 Slowness Other V 2.02% Wiki
233 Vulnerability Other V 2.02% Wiki
1160 Heal Self V 2.01% Wiki
1312 Armor Self VI 2.01% Wiki
1237 Drain Health Other I 2.01% Wiki
1094 Fire Protection Self VI 2.01% Wiki
276 Magic Resistance Self III 2.01% Wiki
167 Regeneration Self III 2.01% Wiki
1813 Frost Streak VI 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Cold 20 - 80
Foot Cold 25 - 100

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6876 Sturdy Iron Key keychesthigh 3% Wiki