ID | 21167 |
---|---|
Name | Gelid |
Creature Type | FrostElemental |
Code | frostelementalgelid-nosummon |
Level | 115 |
Tier | 5 |
XP | 56230 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 420 | 4% | 4% | 4% | INF% | 5% | 4% | 4% | 14% |
Chest | 420 | 4% | 4% | 4% | INF% | 5% | 4% | 4% | 14% |
Abdomen | 420 | 4% | 4% | 4% | INF% | 5% | 4% | 4% | 14% |
Upper Arm | 420 | 4% | 4% | 4% | INF% | 5% | 4% | 4% | 14% |
Lower Arm | 420 | 4% | 4% | 4% | INF% | 5% | 4% | 4% | 14% |
Hand | 420 | 4% | 4% | 4% | INF% | 5% | 4% | 4% | 14% |
Upper Leg | 420 | 4% | 4% | 4% | INF% | 5% | 4% | 4% | 14% |
Lower Leg | 420 | 4% | 4% | 4% | INF% | 5% | 4% | 4% | 14% |
Foot | 420 | 4% | 4% | 4% | INF% | 5% | 4% | 4% | 14% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 420 | 4% | 4% | 4% | INF% | 5% | 4% | 4% | 14% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
25% | 25% | 25% | Missing | 40% | 25% | 25% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
25% | 25% | 100% |
Strength | 250 | ||
---|---|---|---|
Endurance | 200 | ||
Coordination | 280 | ||
Quickness | 220 | ||
Focus | 200 | ||
Self | 200 | ||
Health | 400 | Regen/sec | 0.2 |
Stamina | 400 | Regen/sec | 0.1 |
Mana | 500 | Regen/sec | 0.4 |
Melee Defense | 497 |
---|---|
Missile Defense | 515 |
Arcane Lore | 192 |
Magic Defense | 327 |
Deception | 150 |
Run | 320 |
Creature Enchantment | 290 |
Life Magic | 290 |
War Magic | 290 |
Light Weapons | 477 |
Missile Weapons | 195 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
74 | Frost Bolt VI | 2.14% | Wiki |
1064 | Cold Vulnerability Other V | 2.02% | Wiki |
1326 | Imperil Other V | 2.02% | Wiki |
1419 | Slowness Other V | 2.02% | Wiki |
233 | Vulnerability Other V | 2.02% | Wiki |
1160 | Heal Self V | 2.01% | Wiki |
1312 | Armor Self VI | 2.01% | Wiki |
1237 | Drain Health Other I | 2.01% | Wiki |
1094 | Fire Protection Self VI | 2.01% | Wiki |
276 | Magic Resistance Self III | 2.01% | Wiki |
167 | Regeneration Self III | 2.01% | Wiki |
1813 | Frost Streak VI | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Cold | 20 - 80 |
Foot | Cold | 25 - 100 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
6876 | Sturdy Iron Key | keychesthigh | 3% | Wiki |