Mosswart Chief

ID 210
Name Mosswart Chief
Creature Type Mosswart
Code mosswartchief
Level 30
Tier 1
XP 5000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 105 38% 44% 44% 33% 61% 29% 48% 39%
Chest 100 39% 45% 45% 33% 63% 29% 49% 40%
Abdomen 100 39% 45% 45% 33% 63% 29% 49% 40%
Upper Arm 90 40% 47% 47% 34% 65% 29% 51% 43%
Lower Arm 90 40% 47% 47% 34% 65% 29% 51% 43%
Hand 90 40% 47% 47% 34% 65% 29% 51% 43%
Upper Leg 90 40% 47% 47% 34% 65% 29% 51% 43%
Lower Leg 90 40% 47% 47% 34% 65% 29% 51% 43%
Foot 90 40% 47% 47% 34% 65% 29% 51% 43%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 94 40% 46% 46% 34% 64% 29% 50% 42%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
55% 80% 80% 38% 100% 30% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 130    
Endurance 120    
Coordination 80    
Quickness 95    
Focus 75    
Self 65    
Health 115 Regen/sec 0.1
Stamina 205 Regen/sec 1
Mana 115 Regen/sec 0.4

Skills

Melee Defense 143
Missile Defense 159
Arcane Lore 175
Magic Defense 104
Deception 100
Run 135
Creature Enchantment 109
Item Enchantment 109
Life Magic 109
War Magic 109
Heavy Weapons 190
Light Weapons 190
Finesse Weapons 178
Missile Weapons 120

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1157 Heal Self II 2.02% Wiki
59 Acid Stream II 2.02% Wiki
81 Flame Bolt II 2.02% Wiki
87 Force Bolt II 2.02% Wiki
71 Frost Bolt III 2.02% Wiki
76 Lightning Bolt II 2.02% Wiki
65 Shock Wave II 2.02% Wiki
93 Whirling Blade II 2.02% Wiki
263 Defenselessness Other II 2.01% Wiki
230 Vulnerability Other II 2.01% Wiki
257 Impregnability Self II 2.01% Wiki
245 Invulnerability Self II 2.01% Wiki
275 Magic Resistance Self II 2.01% Wiki
281 Magic Yield Other II 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 1 - 4
Foot Bludgeon 1.5 - 6

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
362 Yari yari 40% Pierce 2.5 - 10 Wiki
348 Spear spear 20% Pierce 2.5 - 10 Wiki
308 Budiaq budiaq 10% Pierce 2.5 - 10 Wiki
339 Scimitar scimitar 10% Slash/Pierce 5 - 10 Wiki
340 Shamshir shamshir 10% Slash/Pierce 5 - 10 Wiki
353 Tachi tachi 10% Slash/Pierce 5 - 10 Wiki
320 Javelin javelin 5% Pierce 7.5 - 10 Wiki
317 Djarid djarid 5% Pierce 7.5 - 10 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3694 Swamp Stone stoneswamp 25% Wiki
7825 Brown Beans cacaobeans 5% Wiki
8146 Mosswart Head mosswarthead 5% Wiki