Champion of the Blood

ID 20632
Name Champion of the Blood
Creature Type Skeleton
Code skeletonrelicgelid-nofall
Level 160
Tier 3
XP 500000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 390 14% 25% 6% 10% 10% 12% 9% 15%
Chest 390 14% 25% 6% 10% 10% 12% 9% 15%
Abdomen 380 14% 26% 7% 10% 11% 12% 9% 15%
Upper Arm 380 14% 26% 7% 10% 11% 12% 9% 15%
Lower Arm 390 14% 25% 6% 10% 10% 12% 9% 15%
Hand 390 14% 25% 6% 10% 10% 12% 9% 15%
Upper Leg 390 14% 25% 6% 10% 10% 12% 9% 15%
Lower Leg 390 14% 25% 6% 10% 10% 12% 9% 15%
Foot 390 14% 25% 6% 10% 10% 12% 9% 15%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 388 14% 25% 6% 10% 10% 12% 9% 15%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
58% 100% 25% 30% 25% 42% 40% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 165    
Endurance 175    
Coordination 215    
Quickness 220    
Focus 195    
Self 205    
Health 1758 Regen/sec 0
Stamina 1895 Regen/sec 0.1
Mana 1625 Regen/sec 0.4

Skills

Melee Defense 425
Missile Defense 377
Magic Defense 307
Deception 120
Life Magic 300
Heavy Weapons 421
Light Weapons 421
Finesse Weapons 415
Missile Weapons 351
Shield 390

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1130 Blade Vulnerability Other IV 2% Wiki
1051 Bludgeoning Vulnerability Other IV 2% Wiki
1240 Drain Health Other IV 2% Wiki
1159 Heal Self IV 2% Wiki
1325 Imperil Other IV 2% Wiki
1154 Piercing Vulnerability Other IV 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 15 - 60
Foot Bludgeon 15 - 60

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
5305 Greater Fire Arrow arrowgreaterfire 100% Fire 10.5 - 14 Wiki
23736 Yumi yumimonstermid 50% Wiki
23686 Kite Shield shieldkitemonstermid 50% 30 Wiki
23708 Fire Tachi tachifiredrudgemid 50% Fire 14 - 28 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3687 Skeleton's Skull skull 10% Wiki