ID | 202 |
---|---|
Name | Sandstone Golem |
Creature Type | Golem |
Code | golemsandstone |
Level | 15 |
Tier | 1 |
XP | 2000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 75 | 22% | 47% | 30% | 15% | 15% | 47% | 42% | 47% |
Chest | 75 | 22% | 47% | 30% | 15% | 15% | 47% | 42% | 47% |
Abdomen | 75 | 22% | 47% | 30% | 15% | 15% | 47% | 42% | 47% |
Upper Arm | 75 | 22% | 47% | 30% | 15% | 15% | 47% | 42% | 47% |
Lower Arm | 75 | 22% | 47% | 30% | 15% | 15% | 47% | 42% | 47% |
Hand | 75 | 22% | 47% | 30% | 15% | 15% | 47% | 42% | 47% |
Upper Leg | 75 | 22% | 47% | 30% | 15% | 15% | 47% | 42% | 47% |
Lower Leg | 75 | 22% | 47% | 30% | 15% | 15% | 47% | 42% | 47% |
Foot | 75 | 22% | 47% | 30% | 15% | 15% | 47% | 42% | 47% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 75 | 22% | 47% | 30% | 15% | 15% | 47% | 42% | 47% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
33% | 100% | 50% | 20% | 20% | 100% | 83% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 90 | ||
---|---|---|---|
Endurance | 130 | ||
Coordination | 30 | ||
Quickness | 20 | ||
Focus | 70 | ||
Self | 70 | ||
Health | 95 | Regen/sec | 0.1 |
Stamina | 170 | Regen/sec | 0.1 |
Mana | 110 | Regen/sec | 0.4 |
Melee Defense | 71 |
---|---|
Missile Defense | 98 |
Arcane Lore | 163 |
Magic Defense | 56 |
Deception | 80 |
Jump | 70 |
Run | 30 |
Creature Enchantment | 80 |
Life Magic | 80 |
War Magic | 80 |
Light Weapons | 130 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
65 | Shock Wave II | 2.06% | Wiki |
93 | Whirling Blade II | 2.06% | Wiki |
1392 | Clumsiness Other II | 2.02% | Wiki |
1238 | Drain Health Other II | 2.02% | Wiki |
1416 | Slowness Other II | 2.02% | Wiki |
230 | Vulnerability Other II | 2.02% | Wiki |
103 | Shock Blast III | 2.01% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Bludgeon | 10 - 40 |
Foot | Bludgeon | 10 - 40 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
6353 | Pyreal Mote | pyrealmote | 2% | Wiki |