Gelid

ID 20190
Name Gelid
Creature Type FrostElemental
Code frostelementalgelid
Level 115
Tier 5
XP 125000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 320 9% 9% 9% INF% 11% 6% 6% 17%
Chest 320 9% 9% 9% INF% 11% 6% 6% 17%
Abdomen 320 9% 9% 9% INF% 11% 6% 6% 17%
Upper Arm 320 9% 9% 9% INF% 11% 6% 6% 17%
Lower Arm 320 9% 9% 9% INF% 11% 6% 6% 17%
Hand 320 9% 9% 9% INF% 11% 6% 6% 17%
Upper Leg 320 9% 9% 9% INF% 11% 6% 6% 17%
Lower Leg 320 9% 9% 9% INF% 11% 6% 6% 17%
Foot 320 9% 9% 9% INF% 11% 6% 6% 17%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 320 9% 9% 9% INF% 11% 6% 6% 17%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
45% 45% 45% Missing 65% 30% 30% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
25% 25% 100%

Attributes

Strength 150    
Endurance 160    
Coordination 160    
Quickness 160    
Focus 160    
Self 190    
Health 780 Regen/sec 0.2
Stamina 610 Regen/sec 0.1
Mana 540 Regen/sec 0.4

Skills

Melee Defense 437
Missile Defense 479
Arcane Lore 178
Magic Defense 320
Deception 150
Run 260
Creature Enchantment 278
Life Magic 278
War Magic 278
Light Weapons 403
Missile Weapons 135

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
74 Frost Bolt VI 2.14% Wiki
1065 Cold Vulnerability Other VI 2.02% Wiki
1327 Imperil Other VI 2.02% Wiki
1420 Slowness Other VI 2.02% Wiki
234 Vulnerability Other VI 2.02% Wiki
1161 Heal Self VI 2.01% Wiki
1312 Armor Self VI 2.01% Wiki
1242 Drain Health Other VI 2.01% Wiki
1094 Fire Protection Self VI 2.01% Wiki
276 Magic Resistance Self III 2.01% Wiki
170 Regeneration Self VI 2.01% Wiki
1813 Frost Streak VI 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Cold 20 - 80
Foot Cold 25 - 100

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6876 Sturdy Iron Key keychesthigh 3% Wiki