Brumal

ID 20189
Name Brumal
Creature Type FrostElemental
Code frostelementalbrumal
Level 100
Tier 5
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 220 12% 12% 12% INF% 15% 8% 8% 23%
Chest 220 12% 12% 12% INF% 15% 8% 8% 23%
Abdomen 220 12% 12% 12% INF% 15% 8% 8% 23%
Upper Arm 220 12% 12% 12% INF% 15% 8% 8% 23%
Lower Arm 220 12% 12% 12% INF% 15% 8% 8% 23%
Hand 220 12% 12% 12% INF% 15% 8% 8% 23%
Upper Leg 220 12% 12% 12% INF% 15% 8% 8% 23%
Lower Leg 220 12% 12% 12% INF% 15% 8% 8% 23%
Foot 220 12% 12% 12% INF% 15% 8% 8% 23%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 220 12% 12% 12% INF% 15% 8% 8% 23%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
45% 45% 45% Missing 65% 30% 30% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 130    
Endurance 150    
Coordination 150    
Quickness 150    
Focus 150    
Self 170    
Health 575 Regen/sec 0.2
Stamina 550 Regen/sec 0.1
Mana 470 Regen/sec 0.4

Skills

Melee Defense 410
Missile Defense 440
Arcane Lore 175
Magic Defense 287
Deception 150
Run 250
Creature Enchantment 230
Life Magic 230
War Magic 230
Light Weapons 363
Missile Weapons 130

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
73 Frost Bolt V 2.14% Wiki
1064 Cold Vulnerability Other V 2.02% Wiki
1326 Imperil Other V 2.02% Wiki
1419 Slowness Other V 2.02% Wiki
233 Vulnerability Other V 2.02% Wiki
1160 Heal Self V 2.01% Wiki
1311 Armor Self V 2.01% Wiki
1241 Drain Health Other V 2.01% Wiki
1093 Fire Protection Self V 2.01% Wiki
278 Magic Resistance Self V 2.01% Wiki
169 Regeneration Self V 2.01% Wiki
1812 Frost Streak V 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Cold 12.5 - 50
Foot Cold 15 - 60

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6876 Sturdy Iron Key keychesthigh 2% Wiki